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Old July 9th, 2003, 06:22 AM
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Jack Simth Jack Simth is offline
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Default Re: The Misadventures of the Missed Adventurers

Jack "Definately vastly different rules. I can understand not wanting to break the rules or take shady shortcuts. After all, the goal is to get people to teach you willingly, and that requires their co-operation."

Jack "Any form of necromancy's illegal? Does that mean if I have to rebuild myself a body, they will execute me? That's amusing. Also rather pointless. Banishment might work. I might even accept it willingly if they give me a route home in the process. Then again, if this plane's Guild signed the Interplanal Castaway treaty, they would be obligated to do so. I'm not sure what the chances of that are, however, as there is a very large number of planes that were missed, or didn't have a strong Guild at the time. You seem up on Guild history; would you know? It would have been around fifty thousand years ago."

Jack "As for the why on the ring: at home, I've noticed that guild rules are seldom senseless, even when they seem to be so. It's possible that putting all three together restores an enchantment of some kind. However, there wouldn't be any way to tell what it does without all three. Of course, the only real way to track down the culprit and their motives would be to find the person controlling your brother. We might check those caves you keep getting the response from, especially with the timing. Can you cloak your thoughts, or do I need to make another talisman? Oh, and we should probably find D; with all the ruckus, I suspect the telepath suspects we're coming."
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