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October 16th, 2003, 02:04 PM
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Sergeant
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Join Date: Nov 2000
Location: netherlands
Posts: 369
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Re: Xerathul\'s revenge (module discussion thread)
Quote:
Originally posted by David E. Gervais:
Hooowieeeee, the Wolf den is sweet. Very nice cave feeling to it, nicely done.
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I used the cavewall set that you created some time ago for that map, I really liked those tiles and added a few of my own for the floor etc.
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I like what you have done with the tree gorups to add variety. I also see you have created many new decorations. Great job. I like the tree-stumps (now where is the evil lumberjack that is stealing all the trees?)
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Rollo has a simmilar forest level, without the buildings etc. hidden somewhere in his hack and slash module. In fact, now my module is finished I'm going to have another try at hack and slash
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I died several times but managed to kill all but the big bad wolf, I'll need to get better equipment before going back to try and kill him.
Gonna go sell my loot and see if I can get a better weapon than my mangled mace.
I'll be back with more comments.
Cheers!
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The big bad wolf can be a pain if he is generated with certain intrinsics.. good luck!
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October 16th, 2003, 02:07 PM
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Sergeant
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Join Date: Nov 2000
Location: netherlands
Posts: 369
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Re: Xerathul\'s revenge (module discussion thread)
Quote:
Originally posted by David E. Gervais:
Yeeeeehaaaa, I killed the big bad wolf.
what's this... he dropped a pelt. hmmm very nice graphic.
I like this idea, make different kinds of pelts/skins/hides and have some animals drop them. The player could become a 'Fur Trader' to make some extra cash.
Now I'm off to the graveyard,... should I be afread? very afread?
Cheers!
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Don't forget to give the pelt to Mirjelle, she needs proof of your heroic deeds 
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October 16th, 2003, 04:01 PM
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General
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Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
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Re: Xerathul\'s revenge (module discussion thread)
omg, the grave yard is extremely well done. I love the tone and feel of the graphics. Henk you're making me look bad. Actually I'm very happy that you have taken the time to do new graphics. This makes the game especially fun for me. It also goes to show how someone can completely change the feel of the game by just creating new graphics.
Now I'm off to see where this brass key takes me.. probably to my death, but don't worry, the autosave is on and I know how to reload.
Cheers!
[ October 16, 2003, 15:01: Message edited by: David E. Gervais ]
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October 16th, 2003, 08:24 PM
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Sergeant
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Join Date: Jul 2000
Location: Santa Rosa, CA
Posts: 357
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Re: Xerathul\'s revenge (module discussion thread)
Nice module! Having funning hunting the undead. Love the new graphics, keep up the great work!
Aaron
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October 16th, 2003, 08:59 PM
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General
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Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
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Re: Xerathul\'s revenge (module discussion thread)
Quote:
Originally posted by Malfador Machinations:
Nice module! Having funning hunting the undead. Love the new graphics, keep up the great work!
Aaron
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"Having funning hunting" hmmm, High praise indeed, so high that grammar and dictionaries have been tossed aside in the excitement.
Cheers! 
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October 17th, 2003, 08:45 AM
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Sergeant
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Join Date: Nov 2000
Location: netherlands
Posts: 369
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Re: Xerathul\'s revenge (module discussion thread)
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October 18th, 2003, 12:50 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
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Re: Xerathul\'s revenge (module discussion thread)
well, what can I say?
This extremely well done  . I liked the graphics, the story, the dialogue.
The tower was very cool. Inching my way forward from torch to torch...
The ending was a bit abrupt, but I hope there is more to come  .
one problem is with the text windows that pop up after a quest is done, because DO doesn't pause the game  .
good suggestion for the coffins. it would be fun if at least some of them could be opened like chests. easy enough to do.
for the town area: perhaps some rabbits or deer would be nice to have to kill for food. Btw, I really liked the idea of adding talk topics to all the town 'monsters' (even chickens), so they can't be slain.
Keep up the great work.
Rollo
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