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  #1  
Old March 1st, 2004, 10:10 PM
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Default Re: Hello?

pretty much what david said.
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  #2  
Old March 5th, 2004, 12:51 PM
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Default Re: Hello?

Quote:
Originally posted by bearclaw:
I'm usually checking things out regularly too. I've still got some core workings for LOTR mod but it's a HUGE task. I've got some travelling time coming up so I plan on working on that in my hotel room in the evenings. I'll also be working on a SEIV Gold mod focused on increased diversity, so I wouldn't expect a DO mod soon. but it's still there, sorta...
I already wondered what happened to the LOTR mod. good to know you're still working on it. Do you intend to release it when it's completely finished (I remember something about 20+ levels) or will you release it in chapters?

If you need some graphics or other help I could do some work, I've got some spare time in the coming weeks.
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Dungeon odyssey modules:

Christmas module v1.05 (attached to first post)

Xerathul's Revenge v0.5
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  #3  
Old March 6th, 2004, 12:39 AM

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Default Re: Hello?

What free time Henk? Does that mean that you will release the next Version of your Mod?

I also was glad to see that the LOTR mod was still being worked on. I have looked into making my own mod, but it seems pretty hard to change all those text files...
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Old March 6th, 2004, 02:55 AM

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Default Re: Hello?

Yes, I fully intend to release it. And as a matter of fact, there are some graphics I'm looking for. The stock game has no hobbits! Or Nazgul for that matter...

IIRC, I had posted a request for graphics in the original post for the mod. Any help here would be great. I can't do CG at all.

Just don't ask when I expect to have a working mod. It could be a while.
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Old March 6th, 2004, 11:59 AM
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Default Re: Hello?

Quote:
Originally posted by DarkStar:
What free time Henk? Does that mean that you will release the next Version of your Mod?
I don't know. I'm working on it but I'm reluctant to give any release dates. Last time I did that I missed the release date by 7 months .

I would also really like to see some other peoples mods, and it's good to hear a lot of the other projects are still alive.

Quote:
Originally posted by DarkStar:

I also was glad to see that the LOTR mod was still being worked on. I have looked into making my own mod, but it seems pretty hard to change all those text files...
It's not that hard, the pdf files that come with the game give a good explanation of things. The moddingdungeonodyssey.pdf file is very usefull, especially chapter 4 gives a good overview of what files need to be changed for creating a new module, and also how they interact.

My mistake was that I first read these files after xerathul's revenge was 80% completed . It would have saved a lot of time. And don't forget about ClassFileGenerator when you're adding new stuff. it saves lots of time.

Anyhow, if you're planning anything I would advise to start with something simple and small, maybe just a changed Version of one of the existing modules. It does not need to be a lot of work. (I think necro claimed somewhere that he build his escape from the dungeon module in less than 2 hours)
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Dungeon odyssey modules:

Christmas module v1.05 (attached to first post)

Xerathul's Revenge v0.5
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