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April 8th, 2001, 07:08 AM
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Colonel
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Join Date: Jan 2001
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Re: Patch wishlist
Atrocities I most support your suggestion 2, 3 and 8!
I miss the feature of SE III to defined the starting tech levels for each race individually very much.
An other feature of SE III I miss is the way counter intelligence works. It was far more easier in SE III just to define the percentage of your intelligence points for counter intellingence. If you spend more points for defence than all your enemy spend against you, you are protected otherwise some of the enemy projects will succeed. I really don't see any advantage of the way SE IV handels counter intelligence now. The offensive intel projects are fine apart from some balance IMO.
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April 9th, 2001, 01:27 AM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
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Re: Patch wishlist
I like that real-time sugestion. In MOOII the game would run until something happened. Maybe SE4 could do that with an adjustable setting, ie run till first contact, combat, new colony established, etc. That would be great.
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April 8th, 2001, 06:52 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Patch wishlist
Just the usual requests for interface improvements -- anything ranging from the ability to import/export text-based command files and data (e.g. it would be NICE to be able to write a Perl script that simply automates putting atmosphere converters on every planet that needs it in a 200-planet empire, including queuing scrap-facility orders when necessary...) to implementing numerical input boxes for more tasks (such as specifying unit production and so forth). ;-)
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April 8th, 2001, 07:08 PM
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Second Lieutenant
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Join Date: Mar 2001
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Re: Patch wishlist
Atrocities, I like number 5 if warp technology would be implemented along with it.
As for the rest I like them all except I have some reservations about the real time thing.
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April 8th, 2001, 07:22 PM
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Brigadier General
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Location: Ohio, USA
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Re: Patch wishlist
AI to use baseships in game
AI to use troops to invade & capture planets
AI to use capture ship feature
No Range Error's
Add a new Hunter/Killer Race, hates everyone& everything, Super Aggressive, bloodthirsty, Super Xenophobic, small chance of making deals with, Destroys or captures planets, wants to exterminate all life, believe they are the ultimate higher order
For Catagory 2 type additions for expansion pack
Pirates
Locust type race
Civl War
No Neutrals (or at least all races to expand)
just some ideas mac
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just some ideas Mac
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April 8th, 2001, 07:31 PM
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Colonel
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Join Date: Jan 2001
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Re: Patch wishlist
quote: Originally posted by mac5732:
AI to use baseships in game
It does if you tell them to construct them in the AI vehicle construction file.
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April 8th, 2001, 07:41 PM
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Captain
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Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
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Re: Patch wishlist
In support of Mac, I too would like to see a massively destructive race, one that most AI's hate too. One that can NOT make treaties with anyone...In the files it says that the Xi'Chung were thought to be the creation of another race, how about the 'parents' show up to see how the kids are? 
That and the addition of a few new races that use combined tech.(ie a psychic/organic race, a religious/crystal race etc, or heck even a temporal/organic/psychic race  ). But the new races I would gladly pay for in expansion pack form.
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