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April 9th, 2001, 03:00 PM
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Private
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Join Date: Jan 2001
Location: Toronto, Ontario, Canada
Posts: 37
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Re: Patch wishlist
For the love of god, no real time!!! This whole RTS fad is ruining the strategy game genre. A strat game is about planning and strategy and lends itself perfectly to the turn based format. All of the RTS games (including AoE and AoK, which I have and played for a while) degenerate into a contest of "who can move their mouse faster" and not strategy. Turning this game into a RTS format would be a tragic mistake.
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April 9th, 2001, 05:13 PM
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Corporal
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Join Date: Feb 2001
Location: Sherwood Park,Alberta,Canada
Posts: 90
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Re: Patch wishlist
Agreed! However I would kill for an ip or internet multi player game right about now, sigh...
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What? Why? he really did it? Who Knew? -me 20 min ago
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April 9th, 2001, 06:55 PM
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Second Lieutenant
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Join Date: Mar 2001
Posts: 539
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Re: Patch wishlist
Along with the Civil War i'd like to be able to play with more than 20 races at a time. At least give me the option to so I can play with all of the great custom races in one big game. 
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April 9th, 2001, 07:17 PM
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Brigadier General
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Join Date: Jan 2001
Location: Ohio, USA
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Re: Patch wishlist
"Q" could you send me email ref to baseships in vehicle construction field. tks
mac5732@hotmail.com
just some ideas mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
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April 9th, 2001, 10:35 PM
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Private
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Join Date: Apr 2001
Location: San Jose, CA, USA
Posts: 9
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Re: Patch wishlist
I would like to see the AI build troops, and use them to invade their enemies and defend their planets. I have yet to see it do either at this point.
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Follow the Golden Rule:
He who has the Gold makes the rules..
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April 10th, 2001, 12:02 AM
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Corporal
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Join Date: Mar 2001
Posts: 60
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Re: Patch wishlist
I think any of the Intell operations should be able to happen as a random event. That way you aren't sure if another player is messing with you...
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April 10th, 2001, 11:04 AM
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Colonel
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Join Date: Jan 2001
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Re: Patch wishlist
quote: Originally posted by mac5732:
"Q" could you send me email ref to baseships in vehicle construction field. tks
mac5732@hotmail.com
just some ideas mac
I am not sure what you would like to have. But if you insert in the Construction Vehicles file "attack base" as item the AI will build attack baseships (if he has the tech level researched for baseships of course). Even the Default AI Construction Vehicles file in the TDM-ModPack has this but only in the "Infrastructure" AI state as item 22.
Does this help you?
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