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April 11th, 2001, 01:19 AM
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General
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Join Date: Mar 2001
Location: UK
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Re: Patch wishlist
I've mentioned these in other threadds I know but I'll keep whinging on about them...
- "Resolve combat peacefully" option: ie like "resolve combat" but without destroying enemy planets / ships which are ripe for takeover=-)
- "Wait N turns" command for ships: Very useful for setting up repeat orders.
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There is an exception to every rule. Including this one.
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April 10th, 2001, 05:07 PM
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Second Lieutenant
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Join Date: Aug 2000
Location: New York, New York USA
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Re: Patch wishlist
Dog,
you can leave planets and ship salone by adjust a ships straegy
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Seawolf on the prowl
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April 10th, 2001, 05:34 PM
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Second Lieutenant
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Join Date: Mar 2001
Location: Netherlands
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Re: Patch wishlist
quote: Originally posted by Kimball:
SEIII style starting tech levels would really be nice.
could someone explain this, since I never played se3.
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April 10th, 2001, 06:05 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Patch wishlist
quote: I think any of the Intell operations should be able to happen as a random event. That way you aren't sure if another player is messing with you...
My first reaction to this was that it seemed unrealistic, but thinking about it more, it could represent internal opposition to your government short of full blown revolt.
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Cap'n Q
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April 10th, 2001, 06:12 PM
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Corporal
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Join Date: Mar 2001
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Re: Patch wishlist
quote: Originally posted by capnq:
Quote:
I think any of the Intell operations should be able to happen as a random event. That way you aren't sure if another player is messing with you... My first reaction to this was that it seemed unrealistic, but thinking about it more, it could represent internal opposition to your government short of full blown revolt.
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A crew might randomly revolt, or there might be an accident with supplies or cargo or food, etc.
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April 10th, 2001, 07:19 PM
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Colonel
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Join Date: Jul 2000
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Re: Patch wishlist
LemmyM:
In SE4, you have not many options to play games with different tech levels (low, medium and high). Also, you can start with all the tech from the first turn.
This is not flexible, and my games said that start with low or medium are like the same thing: games with low tech.
When you go into the scores window, you can see that exist an item, that show what tech level reached your empire.
Well, in SE3, exist an option to select the starting tech levels. You have a determined number of "points" to spend in tech levels. And you must use it wisely, or you can be lost from the start... It mean that not all the guys will start with the same tech.
This is a lot more interesting than play a game with all the tech from the start, but also, these are more fast games than play games with low/medium/high in SE4.
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April 10th, 2001, 11:39 PM
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Second Lieutenant
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Join Date: Nov 2000
Location: West Coast - USA
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Re: Patch wishlist
1. Buttons in the tactical combat window that toggels each types of weapons systems on /off. 4 buttons should do it - I.e All, PDC only, BEAM only (direct fire), Seekers only.
Being forced to select the weapon states to OFF or ON for weapons is particularly cumbersome when you have multiplex and want to target multiple ships. Some examples: targeting weapon platforms at a ship, large fighter Groups, heavily armed ships, PDC dedicated ships that you are manually firing your PDC at enemy fighters with..
2. An AI that adapts its strategy and ship designs as the game progresses
3. Ability to switch to strategic combat from tactical combat- watching a Resolve combat can be a long wait in large battles.
4. Increase the number of cloak levels and sensor levels ( I have created a mod for this - including adjusted AI research files)
5. Increase the number of levels in Advanced Military Science to allow for more levels of hyperoptics and The top level to allow a player to visually detect mine fields.(I have added 6 levels - in part to adjust for the more cloak levels and to allow mine detection at the top level).
6. Allow fleets to be multiselected when they are not stacked in the same sector - so you can attack from several directions when initiating tactical and strategic combat.
7. Improved Intelligence window, more slots for Intell projects - better explainations of what has happened to your empire when resources are stolen, tech is sabotaged etc... right now the reports in the logs are very ambiguous.
8. More tech types found in ruins
9. Ability to start a new AI controlled empire by granting colonies their independence.
10. Surrender not based on score.
11. Ability to create new ship formations on the fly during the game.
12. The ability to sweep select Groups of ships in tactical combat to reassign their fleet numbers or unassign them. Instead of one at a time selections or unassigning all of them. This would be helpful in fleeting large numbers of fighter Groups after launching them in tactical combat.
13. Strategic and Tactical combat - fleets that are larger than 20 ships are hap hazardly placed after the first 20 ships. there needs to be better control by the AI on ship placement before a battle. Clean up the ship placement to avoid congestion.
14. Construction queue (f7). Add a button that allows you to select a build item for more than one planet at a time.
15. A button that allows a player to voluntarily slow down the rate of build and resource expenditure at a planet/Shipyard. Instead of only allowing the queue to be put on hold to reduce resource drain in times of economic crisis.
[This message has been edited by AJC (edited 10 April 2001).]
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AJC
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