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April 30th, 2003, 06:35 PM
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Corporal
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Join Date: Oct 2002
Location: Sweden
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Re: Moving on.......
Move them one stack per impulse, starting with your first impulse. So after your first impulse, the bulk of your units will still be off board.
I think you could declare that a leader has activated several adjacent stacks and move them all in one impulse if you like, though. In that case they'd have to have started out adjacent (though off board) like you say.
This isn't an official ruling, of course, it's just my best guess
[ April 30, 2003, 17:36: Message edited by: Bamse ]
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May 1st, 2003, 10:35 AM
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Private
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Join Date: Nov 2002
Location: UK
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Re: Moving on.......
That sounds good to me. I have played it a couple of times like that as well.
Best guesses are always good 
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May 1st, 2003, 02:46 PM
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Sergeant
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Join Date: Aug 2002
Location: Virginia, USA
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Re: Moving on.......
Yeah, I've always played it like Bamse said... one stack at a time. It's tactically better (at least I think it is). That way, you have units capable of reacting to VC moves.
In fact, the ability to react to the enemy in the middle of a turn is what keeps the scenarios so well balanced. I honestly can't remember how many LnL scenarios I've played that weren't resolved until the final impulse of the final turn... very many, though. Many of them against Bamse.
Best,
Mark
__________________
Currently designing Aftermath: Battles of the Apocalypse and Lock 'n Load: Unsung Heroes.
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May 1st, 2003, 04:02 PM
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Private
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Join Date: Nov 2002
Location: UK
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Re: Moving on.......
I have only played the two demo scenarios, but if they are any indicator then I agree absolutely about the game being balanced. Kudos to the scenario design team for that!
I haven't played with the 'new and improved' sniper though.......... ouch.
Chris
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May 5th, 2003, 03:25 PM
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Sergeant
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Join Date: Aug 2002
Location: Virginia, USA
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Re: Moving on.......
Chris,
The new sniper rules really don't make snipers much toughter. They just make them more fun, and easier to play with.
Best,
Mark
__________________
Currently designing Aftermath: Battles of the Apocalypse and Lock 'n Load: Unsung Heroes.
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May 6th, 2003, 09:35 AM
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Private
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Join Date: Nov 2002
Location: UK
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Re: Moving on.......
Mark
It just seemed to me that under the old rules, a unshaken squad failing its morale check after being hit by a sniper could only become shaken. Under the new rules, it looks like it could be eliminated!
Thanks
Chris
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May 6th, 2003, 02:06 PM
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Sergeant
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Join Date: Aug 2002
Location: Virginia, USA
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Re: Moving on.......
Hi Chris,
IN THEORY it could be. That rarely happens. Even if it does, you need to understand, that a good sniper can do quite a bit of damage in the time a LnL turn represents. Certainly enough damage to render a squad combat ineffective.
Best,
Mark
__________________
Currently designing Aftermath: Battles of the Apocalypse and Lock 'n Load: Unsung Heroes.
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