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  #1  
Old April 12th, 2001, 12:34 PM

Mark Walton Mark Walton is offline
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Default Re: Patch wishlist

What's really frustrating is, I had a couple of REALLY great ideas in mind, but when I read the rest of the thread by ideas went! I can't remember them.

Anyway can a pro-RTS person explain how the game will still be playable? In real time 1 turn = 1 month . I can barely stand to wait a couple of days for the emails.
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  #2  
Old April 12th, 2001, 04:41 PM
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dogscoff dogscoff is offline
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Default Re: Patch wishlist

Two more ideas: - They wouldn't make a huge difference to gameplay but would be a nice touch:

I think an undomed planet should be able to hold a small domed population - 5 million? -
Without the cargo / facility / population capacity penalty.


This would make my second ideea possible:

Populations move by themselves- A small percentage of a population's growth on a planet represents immigration from nearby planets.
Example - Planet A has a growing population of Terrans. I then colonise nearby planet B with captured Phong. A few years later, planet A has 400m Terrans and 2m Phong. They have not been moved there by me but have migrated there on their own.

This could work for nearby allied worlds as well - After all, any country in the world today has a small population of resident foreigners from friendly countries.

What do you think?

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Old April 12th, 2001, 09:52 PM

tictoc tictoc is offline
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Default Re: Patch wishlist

What would be very handy is the ability to printout your setup (options) at the beginning of a game prior to running it.

tic

[This message has been edited by tictoc (edited 12 April 2001).]
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  #4  
Old April 12th, 2001, 10:02 PM

Nitram Draw Nitram Draw is offline
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Default Re: Patch wishlist

That first one is a good suggestion. I never understood why the cargo capacity was effected by the planet type. And why can the population be so large?
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Old April 13th, 2001, 01:02 AM
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Default Re: Patch wishlist

quote:
I never understood why the cargo capacity was effected by the planet type. And why can the population be so large?
I imagine the cargo limits are mainly for play balance. Why do you think the populations are too large? I've wondered why they weren't larger. An average rock/oxygen Homeworld only holds 4000M, but the current population of Earth is already over 6000M, and the most common estimate I've seen for the maximum Earth can support is 10000M.

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Old April 13th, 2001, 01:09 AM

Devnullicus Devnullicus is offline
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Default Re: Patch wishlist

Make an option in the Colonizing window to list planets by distance from homeworld.

[This message has been edited by Devnullicus (edited 13 April 2001).]
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  #7  
Old April 13th, 2001, 02:51 AM

Marty Ward Marty Ward is offline
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Default Re: Patch wishlist

On domed worlds the population seems to large, homeworlds actually do seem somewhat underpopulated. Must be a pretty big dome
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