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April 12th, 2001, 12:34 PM
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Corporal
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Join Date: Apr 2001
Location: UK
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Re: Patch wishlist
What's really frustrating is, I had a couple of REALLY great ideas in mind, but when I read the rest of the thread by ideas went! I can't remember them.
Anyway can a pro-RTS person explain how the game will still be playable? In real time 1 turn = 1 month . I can barely stand to wait a couple of days for the emails.
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April 12th, 2001, 04:41 PM
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General
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Re: Patch wishlist
Two more ideas: - They wouldn't make a huge difference to gameplay but would be a nice touch:
I think an undomed planet should be able to hold a small domed population - 5 million? -
Without the cargo / facility / population capacity penalty.
This would make my second ideea possible:
Populations move by themselves- A small percentage of a population's growth on a planet represents immigration from nearby planets.
Example - Planet A has a growing population of Terrans. I then colonise nearby planet B with captured Phong. A few years later, planet A has 400m Terrans and 2m Phong. They have not been moved there by me but have migrated there on their own.
This could work for nearby allied worlds as well - After all, any country in the world today has a small population of resident foreigners from friendly countries.
What do you think?
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There is an exception to every rule. Including this one.
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April 12th, 2001, 09:52 PM
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Corporal
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Location: england
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Re: Patch wishlist
What would be very handy is the ability to printout your setup (options) at the beginning of a game prior to running it.
tic
[This message has been edited by tictoc (edited 12 April 2001).]
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ever started at the bottom of life's ladder, climb to the top only to find your leaning against the wrong wall
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April 12th, 2001, 10:02 PM
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First Lieutenant
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Re: Patch wishlist
That first one is a good suggestion. I never understood why the cargo capacity was effected by the planet type. And why can the population be so large?
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April 13th, 2001, 01:02 AM
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Re: Patch wishlist
quote: I never understood why the cargo capacity was effected by the planet type. And why can the population be so large?
I imagine the cargo limits are mainly for play balance. Why do you think the populations are too large? I've wondered why they weren't larger. An average rock/oxygen Homeworld only holds 4000M, but the current population of Earth is already over 6000M, and the most common estimate I've seen for the maximum Earth can support is 10000M.
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Cap'n Q
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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April 13th, 2001, 01:09 AM
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Sergeant
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Join Date: Feb 2001
Location: Belmont, CA USA
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Re: Patch wishlist
Make an option in the Colonizing window to list planets by distance from homeworld.
[This message has been edited by Devnullicus (edited 13 April 2001).]
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April 13th, 2001, 02:51 AM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
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Re: Patch wishlist
On domed worlds the population seems to large, homeworlds actually do seem somewhat underpopulated. Must be a pretty big dome 
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