.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #35  
Old April 16th, 2001, 03:21 AM

serpwidgets serpwidgets is offline
Private
 
Join Date: Apr 2001
Location: Denver, CO, USA
Posts: 37
Thanks: 0
Thanked 0 Times in 0 Posts
serpwidgets is on a distinguished road
Default Re: Patch wishlist

Launch/recover/pickup/drop a specific amount in orders e.g.
Move to 4,6 (my homeworld)
Load 100 colonists (even though the transport can hold 330)
Move to 6,8 (colony A)
Drop 50 colonists
Move to 7,6 (Colony B)
Drop 50 colonists

This can be done in one turn in a non-simultaneous game, but takes 3 turns in a simultaneous game.

-----

Ability to break up fighters into Groups, in space. As it is, I have to bring all my carriers to one planet and play cargo shift to get the proper fighters on the proper ships.

-----

Ability to see what defenses a planet has without having to send ships in.

-----

"Visual" ground combat like MOO2. That was way cool with the little animated dudes and lasers and tanks, etc!

-----

Allow repeating of "launch fighters" orders for planets. If I have 10 planets all making 6 fighters per turn, it gets very tedious launching them every turn, and then setting their waypoints the next turn. Also, is it possible to have fighters move to a specific waypoint upon construction like with ships?

-----

How about a "waste one movement turn" order for ships. If I have two fleets I want to use to attack a planet and one is one square away and the other is two away, the closer fleet will get there first and fight without the second fleet AFAIK...
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:39 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.