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April 8th, 2001, 07:48 AM
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Colonel
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Join Date: Jan 2001
Posts: 1,661
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Re: Pyrochette Empire Version 1.1
Thank you again for this great race. They are doing so well (original Version) that I will use your AI files for other races with temporal technology in my games.
Now are you sure the new Version works as random computer empire? I had a look at the General.Txt file and there are still numbers below 100% and the General description is over several lines. The latter obviously prevented the computer to read all lines below. In the original Version I corrected both points and had no more error Messages so far.
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April 8th, 2001, 10:54 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: Pyrochette Empire Version 1.1
>Now are you sure the new Version works as random computer empire?
Well... I was testing again, and the General.txt still had problems... but this time with the "Enter" character in the race descriptions. Now should work (I hope!!!!).
About your observation with the points bellow 100%, you're right. But at least the game doesn't crash!!
You only will get a weak *.emp design, for this, I always suggest to play using the *.emp files.
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April 9th, 2001, 08:02 PM
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Second Lieutenant
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Join Date: Mar 2001
Posts: 539
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Re: Pyrochette Empire Version 1.1
I am still having problems when I try to quickstart them. As soon as I scroll down to the page they are on, I get an error that reads that the AI_General is missing the lines "demeanor" on down. What is wrong?
BTY Have you voted for the Civil war idea yet in the vote thread? If you need info on it check out the overview in the intergalactic civil war thread.
Thank you for your time!
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April 9th, 2001, 08:09 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: Pyrochette Empire Version 1.1
What exactly does a number less than 100 in the charactistics of the General file do?
Does it stop reading it, does it chop off lines that would put it over the game point limit?
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April 9th, 2001, 08:28 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: Pyrochette Empire Version 1.1
chewy027: please download the file again, and try... Note that I found and fixed a new bug: the General.txt had several "Enter" characters, and the program crashed for it.
Nitram Draw: I don't know exactly, and to be honest... I don't care much. In my opinion, if a person want to use the real Pyrochette Empire in the game, is very easy to use the *.emp files.
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April 10th, 2001, 01:43 AM
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Second Lieutenant
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Join Date: Mar 2001
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Re: Pyrochette Empire Version 1.1
MB is that fix in the newest Version?
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April 10th, 2001, 02:08 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
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Re: Pyrochette Empire Version 1.1
Yep. If you don't want to download again the file, then, remove all the "enters" into the "General History Description".
Regards
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