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September 23rd, 2003, 06:25 PM
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Re: Access Violation by Starfuy.exe
Quote:
Originally posted by Void Of Logic:
Er oop, i guess i should mention my machine here, just in case they are still working on the graphics engine or etc.
CPU: Amd 1800 (1.53Ghz)
HARDWARE: 512mb of 2700ram & Geforce 4 TI4200
OS: XP Home
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I started this post and interestingly I have an AMD 1200 with a Geforce 4 TI4200 running 45.33 and also XP.
I noticed the other person was running the same driver. Maybe some type of video error?
[ September 23, 2003, 17:25: Message edited by: RPGHero ]
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September 23rd, 2003, 07:24 PM
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Re: Access Violation by Starfuy.exe
Oh yeah, almost forgot. Get the latest DirectX (9.0b). This could help.
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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September 23rd, 2003, 08:02 PM
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Re: Access Violation by Starfuy.exe
Have the latest DirectX. Have Detonator Drivers 44.03 (the latest ones have some problems with some of my other games). My sound card drivers are up to date.
My Video Card is a GeForce4 Ti 4600
My Sound Card is a Turtle Beach Santa Cruz
My Processor is a 1.1 Ghz Athlon T-Bird
I have 512 MB of RAM
My Operating System is Windows 98 SE
My error occurs after attempting to hit "start" to launch the game.
First error message:
Exception EInvalidOp in module STARFURY.EXE at 00084EEA.
Invalid floating point operation.
Second error message:
Access violation at address 0040561C in module 'STARFURY.EXE'. Read of address 7000B124.
I've downloaded the demo from multiple sources, and this happens every time. 
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September 23rd, 2003, 11:21 PM
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Re: Access Violation by Starfuy.exe
Ehh, its kinda silly. I have all the updates to XP home, direct x 9 etc...it still gives me the memory crash. Yet, if I remove all the entrys in the regristry, boom..it works fine..at least until a reboot.
Oh well, its still a decent look at the engine. Seems like this will be very flexible. I still havnt found any remote mining drones or anything to do with mining yet. Although im not sure its necessary.
I wonder, if they will allow us to import a universe from space empires V. either way, it seems this program will do what other software companys said would happen but threw in multi textured objects to cover up the bad gameplay lol. *eg eve Online* Bah, thats a waste of money.
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September 23rd, 2003, 11:36 PM
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Re: Access Violation by Starfuy.exe
Hotfoot - I received the same error. Likewise, after d/l from multiple sources and having the latest DirectX/GeForce Drivers. My stats are as follows:
Intel P4 1.9g
ASUS P4TE Motherboard
Intel 850 chipet
VisionTek GeForce 3 ti500
512 mb RAM
Win98SE
The only thing I can think of is that I have the developer SDK Direct 9+ installed on my system since I use it for programming. Hmm...would not think that would make a difference though, just slow it down some, since it contains more debugging functions when running. However, we are both using GeForce cards and running on Win98SE.
-TG
[ September 23, 2003, 22:49: Message edited by: Tampa_Gamer ]
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September 24th, 2003, 03:15 AM
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Re: Access Violation by Starfuy.exe
Don't worry, Aaron works hard at this, so he will get on your problems directly. He helped us testers out a lot.
__________________
When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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September 24th, 2003, 03:55 AM
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Re: Access Violation by Starfuy.exe
Quote:
Originally posted by Void Of Logic:
Oh well, its still a decent look at the engine. Seems like this will be very flexible. I still havnt found any remote mining drones or anything to do with mining yet. Although im not sure its necessary.
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Well, I hate to break the news to you, but there aren't any remote mining drones anywhere to be found.
There are mine layers, though... if your ship lacks a rear weapons arc (like most Terran ships, the cocky b*****ds ), buy a mine layer, let an enemy trail behind you, then lay a mine... BOOM! Out goes his forward shield... or if you modded in an Ion Pulse Mine, you could even disable his engines so you can sneak around behind him and start hitting HIM where it hurts! 
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