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May 1st, 2001, 10:03 PM
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Sergeant
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Location: Belmont, CA USA
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Re: Devnullmod
BTW, a quick update:
I've added some more things to the mod, but mainly I'm working on races and AI currently. I've got a few races done already including UkraTal, Abbidon, Amonkrie, Cryslonite, and Drushocka. Things ARE moving along, it's just taking a while. Now that I have a few new standardized research queues that I can modify for each race depending on their favorite weaponry and racial tech, things should move faster. Thanks for being patient.
[This message has been edited by Devnullicus (edited 01 May 2001).]
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May 1st, 2001, 11:50 PM
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Shrapnel Fanatic
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Location: Waterloo, Ontario, Canada
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Re: Devnullmod
Here is a patch for the P&N "hardened mini-shields"
I just went through and re-balanced the components.
They now provide roughly 10% to 20% more hipoints (shield&armor combined) than shields at the same tech level (but you need armor tech, too).
Before it was "off the top of my head", but now I went through and did the math, tweaking it.
Just replace the HMSs with the ones in the file here.
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May 1st, 2001, 11:58 PM
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Sergeant
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Re: Devnullmod
Coolness. Thanks -- I'll incorporate the changes immediately.
I assume that the Tonnage Structure := 10 for type III is a typo and should be 50?
Is the name and the amount of armor (Tonnage Structure) the only changes?
[This message has been edited by Devnullicus (edited 01 May 2001).]
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May 2nd, 2001, 12:50 AM
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Sergeant
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Re: Devnullmod
Here's a teaser and also a call for comments. I've modified the AI research queue for a number of races now. I'm posting several research queues here and would appreciate any comments on them. These files tend to make weapon research a high priority and significantly alter the queues from the original race. They also use the "Filler Tech" mod from GodEmporer (WONDERFUL idea, btw). I use Xeno's AI_Tech_Mod tool as well and it makes modifying these files extremely fast compared to the old text-file editing.
Anyway, enjoy the sneak preview -- and please comment on these if you wish.
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May 2nd, 2001, 06:22 PM
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Shrapnel Fanatic
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Re: Devnullmod
I changed the structure points, and the shield points on ALL three components, and I might have changed the tech requirements slightly.
That's why I just included the three components, so you can just copy & paste over top of the old ones.
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May 2nd, 2001, 06:58 PM
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Sergeant
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Re: Devnullmod
Hmm, not sure what happened then, because the old components and the new ones both had the same tech requirements and shield points. I guess I already changed them =)
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May 2nd, 2001, 08:51 PM
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Shrapnel Fanatic
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Re: Devnullmod
Check the components for:
HMSG III: generates 65 shields, not 75
HMSG I: 20 pts armor, not 30.
If these things are correct, the rest probably is. (But there are more changes than just this - see the file attached below)
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