.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: Starfury

Reply
 
Thread Tools Display Modes
  #1  
Old September 24th, 2003, 12:58 AM

Renegade 13 Renegade 13 is offline
General
 
Join Date: Sep 2003
Posts: 3,205
Thanks: 0
Thanked 0 Times in 0 Posts
Renegade 13 is on a distinguished road
Default Re: Some observations

Quote:
Originally posted by jpowell:
I was more than a little underwhelmed by the demo. Dated (crude?) graphics in a strategy game are acceptable because much of the game occurs in your mind and imagination.
Perhaps we're being a little harsh here. It isn't as if there's a huge company out there, with money to burn, and tons of programmers to satisfy our every whim. It's one company with a (comparativly) small workforce.
Personally, I think the demo was great, and I'm looking forward to my pre-order arriving sometime, hopefully soon.
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".

Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.

Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
Reply With Quote
  #2  
Old September 24th, 2003, 12:59 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Some observations

Even in the demo, the turn rate can be modded if you think it is too fast. Go into Starfury/Campaigns/Campaign 0/ and open the file Main_PurchaseShipsPlayer.txt. Each ship has a bunch of values here.

I changed the cruier's turn rate from 0.03 to 0.003. At first it didn't seem to do anything- then I bought another cruiser. Bingo- the ship that had pulled a 180 degree turn in 4 seconds, now took 40. You'll have to make any changes to all the ships, including the ones in the other files (eg Main_PurchaseShipsEnemy.txt)

I think after release I might try throwing together a Newtonian mod. Right now I'm still exploring the limits of the demo. I have a suspicion that you can change entries all you want, you just can't add any new ones.

EDIT: As far as graphics go, those can be too of course. I think most of it looks fine, except the star graphics and close ups of the nebulas.

[ September 24, 2003, 00:01: Message edited by: Phoenix-D ]
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #3  
Old September 24th, 2003, 01:10 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Some observations

Quote:
Originally posted by Renegade 13:
Perhaps we're being a little harsh here. It isn't as if there's a huge company out there, with money to burn, and tons of programmers to satisfy our every whim. It's one company with a (comparativly) small workforce.
Make that one person with a bit of contracted graphics.

I think Aaron did a pretty good job and I know he'll keep working on improving the game.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #4  
Old September 24th, 2003, 02:19 AM

jimbob55 jimbob55 is offline
Corporal
 
Join Date: Jan 2001
Posts: 132
Thanks: 0
Thanked 0 Times in 0 Posts
jimbob55 is on a distinguished road
Default Re: Some observations

a match target's speed button would be nice.

As would an auto save when moving through warp points.

Just lost 2 hours of gameplay because i forgot to save the friking game and crashed into an invisible planet.
Reply With Quote
  #5  
Old September 24th, 2003, 02:49 AM
Wydraz's Avatar

Wydraz Wydraz is offline
Sergeant
 
Join Date: Jun 2003
Posts: 214
Thanks: 0
Thanked 0 Times in 0 Posts
Wydraz is on a distinguished road
Default Re: Some observations

It would be nice (and somewhat more realistic) if planets had atmospheric halos so you could pick them out a bit better. (!)
__________________
Weird Worlds Rocks!
Reply With Quote
  #6  
Old September 24th, 2003, 02:53 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Some observations

Uh, jimbob..the game does auto-save when you go through warp points. Check the Last game in the list. Note that it only saves one auto-save though.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #7  
Old September 24th, 2003, 03:13 AM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Some observations

Quote:
Originally posted by Wydraz:
It would be nice (and somewhat more realistic) if planets had atmospheric halos so you could pick them out a bit better. (!)
You can put "engine glows" on ship models, so it seems feasible that you could put a bunch of them in a spherical grid about a planet to create a halo effect. Not sure how realistic it would look, though. You can also put blinking lights on models (look at the floating cargo crates)... it might be kind of cheesy to have a planet surrounded with a grid of blinking lights, but consider it a computer navigational aid
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:38 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.