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  #1  
Old May 6th, 2001, 12:24 AM

Devnullicus Devnullicus is offline
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Default Re: Devnullmod

That's a bug I fixed in Version 1.3 of my mod. However, they don't work in any case due to some hard-coding, so don't worry about it =)
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  #2  
Old May 6th, 2001, 12:59 AM

Stockman Stockman is offline
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Default Re: Devnullmod

Behold!! Our new gaming god Sir: Devnullicus.
What he has added and gave us I think top gaming companies take a couple of years to give us.
I stand back with awe and thank you for giving us this added treat to a great game.
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  #3  
Old May 6th, 2001, 09:01 AM

javaslinger javaslinger is offline
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Default Re: Devnullmod

Sorry, for the perhaps dumb question...

I understand the Dev mod and the TDM mod are two seperate.

Are there efforts to combine these into one 'ultimate' mod? OR will they be forever two seperate though perhaps somehow confusingly combined mods?

Please! I vote combine them! Work together!

KEn
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  #4  
Old May 6th, 2001, 03:57 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Devnullmod

I believe Dev is trying to incorporate as much of TDM as possible, and adjusting the AIs a bit so they research up to the new max tech levels.

BTW: I just discovered a wee little but with the Crossover techs I supplied.

Bio-Crystal Armor: Num tech requirements should be 2. Right now it is ignoring the crystalline requirement.
Psychic Armor: Num tech requirements should be two also. Same reason, but Psychic.

SE4 didn't give me an error about having more requirements than I said I had, it just ignored the rest.

You may want to add more to the organic and mineral costs of the psychic and biocrystal armors, respectively.

Beware the bio-crystal! The crystalline shield regen keeps you from taking too much damage while the armor heals .
I may upgrade the Psychic armor to get a weak, range 1 psychic attack, for balance.
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  #5  
Old May 6th, 2001, 05:35 PM

Devnullicus Devnullicus is offline
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Default Re: Devnullmod

SJ: already fixed the tech level error =)
And I changed the costs.
So, way ahead of ya =)

Javaslinger: Yes, I am trying to integrate the mods. We'll see how it goes. See the thread "TDM/Dev" for more details.

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  #6  
Old May 9th, 2001, 05:35 AM

Devnullicus Devnullicus is offline
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Default Re: Devnullmod

So, once I get 1.3 tested and put out, anyone interested in doing a PBEM game with this mod? I'd sure like to play against some humans at this point =)
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  #7  
Old May 9th, 2001, 08:10 AM
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Default Re: Devnullmod

DEFINITLY! Would love to play this mod by email.




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"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.
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