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  #1  
Old September 25th, 2003, 03:26 AM
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Default Re: A few things I have learned..

DeadZone,

Yes, I know. It shows in the mission log, that's not the problem. The problem is waching the time count down while I'm fruitlessly hunting for pirate X in system Y. It's like hunting for a needle in a haystack. They either need to extend the mission time limits or make the ships easier to see at a distance, I think.

Overall, I'm not sure what purpose having only 90 days to kill ship X serves. You'd think they'd be happy to have them eliminated even if it took a year or more to do so. Look at how long it's taking us to find Bin Laden and Saddam. Maybe we should tell our military, "find 'em and take 'em out in 90 days or we'll dock your pay $4,000".

-ColdSteel
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Old September 25th, 2003, 03:50 AM
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Default Re: A few things I have learned..

LOL
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Old September 25th, 2003, 04:02 AM
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Default Re: A few things I have learned..

Long range sensors help in finding ships by extending your detection range on the map of other ships - making it easier to detect those lone ships hiding in the corners of systems etc.
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Old September 25th, 2003, 07:34 AM
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Default Re: A few things I have learned..

i've only seen long range senser's once, but i havn't looked much. there really isn't much room on the ship if your trying for a big, bruiser ship.
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Old September 25th, 2003, 10:40 AM

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Default Re: A few things I have learned..

Yeah thats one thing I have noticed and that is you cant really fit your ship with alot of stuff

Wot I think should be done that all components are small (ie. 5-10k) but higher lvls of the same compenent gets abit bigger by about 5-10k that way you can fit your ship with wot u need but you are limited by wot lvl you can have wit your hull size as in reality how it stands is that a high lvl destroyer can take out 3 low lvl battlecruisers, and I have done this (I was bored so I picked on a terran fleet ) this idea prevents such a thing happening (as I dont think it would happen if we were really flying around in spaceships) and would make the game a hell of a lot more challenging
Wot all your thoughts on this
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Old September 25th, 2003, 05:35 PM
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Default Re: A few things I have learned..

Hmm, I like it!
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Old September 25th, 2003, 06:21 PM

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Default Re: A few things I have learned..

A few things I have learned...

1. Radar: You can cycle through various radar ranges, do so. If you reduce your Radar range to below "system" you will appear in your radar screen as an arrow, the tip of the arrow is the direction you are heading. allies will appear as blue arrows, with the tip of the arrow pointing to the direction they are heading. Enemies appear as a red arrow.

2. Radar on the System Map. If you reduce your radar range to below "system" and then press "C" the screen will jump to the "system map" in close range. You will appear as an arrow with the tip of the arrow pointing to the direction you are heading. This is a good way to figure out which direction you need to go through the system, or where you are heading in the system. Click on the button at the bottom of the "system map" that will label the colonies. Colonies are the only places you can go with ports.

3. Enemies: Look at their stats, find where they are weakest in shields or armor (once you target them). aim there, and/or concentrate all your fire on one portion of the hull. Toxic injectors are a great weapon becuase they destroy the crews only, which can end up leaving more cargo to pick up after the ship is destroyed.

4. You can click on cargo pods before you pick them up to see what is in them. You don't have to pick them up first. Cargo pods also appear as very small brown dots on the radar screen.

5. If you just want a bloodbath, and a big ship, and lots of money (basically just to fly around and be a bad ***) you need to go into ShipplayerPurchase.txt or something in the campaign folder. Find the terran ship of choice you want, reduce the price of buying (but not selling!) to 100 (instead of 15000000 or whatever) and change the hull capacity from 700 to 7000. Now you can outfit your ship with anything and everything. Set the game to Hard or Expert. You can even improve the regeneration rates on the ship.

6. Power requirements: Your shields, engines, etc all use power, the amount used is displayed on the Inventory page (or space dock)- you need to have enough power produced as consumed (a little extra helps). If you don't have enough, when you get in a fight, your weapons will run out of energy quickly (so instead of waiting to reload, you will have to wait until you have power). Lack of power might also lead to shield failure...

7. Shields and armor: I missed this at first, but armor and shield strength (totals) are listed on the inventory screen (upper right side near power output) (or space dock) and will tell you what your total strength, and on which side, your armor and shield is.

8. Point Defnese: Get as many of these as you can find! They automatically shoot at fighters, and sats, and will protect you from those pesky torps! Try for at least two minimum.

9. Crew: More crew quarters and life support modules= more crew that can be eaten up in battle, or can work faster to repair your ship (in emergencies)

10. Sensors: Install sensors as soon as possible, they improve your ability to spot the red dots on the system radar range further out. You have to get closer to nebulei? to see if any ships are there since those things cloak ships.

This game is fun. Buy it... NOW.

Happy hunting.
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