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				 Trade in values-possible bug 
 In the demo I tried changing the trade-in values for ships in Main_PurchaseShipsPlayer.txt. (IMO 50% depreciation is way to high,though it seems like a standard for this kind of game)
 Anyways, I got some odd results... from what I can tell by fiddling around, it seems to display the trade in value for the ship you are flying, and it uses it to calculate if you can afford a new ship, all as it should.
 
 But it seems to use the value for the one you are buying when calculating your remaining funds.
 
 To test this I set "Ship Sell Credit Value"  for the terran destroyer (I) to 400,000, and for the destroyer II to 1,170,000. (note: your starter ship has it's own separate values in another file).
 
 I went to the spacedock, traded in my starter ship for a terran destroyer(I).  It showed the trade-in value as 150,000 (as it should), but I came out as if it had traded in for the 400,000.  Then I traded for a Destroyer II, and ended up with over 1,000,000 in the bank.
 
 Finally I bought a cruiser III.  It showed the trade in value of the destroyer (II) as 1,170,000 the value I'd changed it to.  But after I'd bought the cruiser, I had ~300,000 credits less. (the ship cost 600,000 and it's own trade in value is 300,000, for a difference of 300k.)
 
 [ September 29, 2003, 05:53: Message edited by: bor ]
 
			
			
			
			
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