Re: Trade in values-possible bug
What it works out to be is payment cost = new ship cost - NEW ship trade in value. Although it shows the correct (current ship) trade in value when in space dock, it doesn't seem to use them in figuring your remaining credits.
Initially I changed all the ship trade in values to equal their purchase values. When I bought a new ship I noticed that my credits did not change at all. So for example going from a destroyer (I) at 300k trade in to a destroyer (II) 340 k cost, should've cost 40k. But it cost 0.
As a test, I set the trade in value of a destroyer (II) to an outrageous value(1170 k instead of 117k). I got the extra money when -buying- that ship, not when selling it.
second test... I restored the original Main_PurchaseShipsPlayer.txt from a back up (Last modified 27/08/03) I then bought a new cruiser III (cost 600k trade in 300k) and used it to trade for a destroyer I (cost 300k). It should be an even trade (300k cost -300k trade in), but it ends up costing 150k.
So if someone who hasn't changed any campaign files could keep a close eye on the change in credits on their next ship purchase.....
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