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October 1st, 2003, 08:51 PM
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Re: Arcade Game?
Check the views for threats manually? Why not just set your radar for 300ls? I have yet to see a weapon that can fire beyond 200ls, so you'll have plenty of time to respond.
Though I do wish you could target by clicking in the radar map.
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October 1st, 2003, 08:57 PM
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Re: Arcade Game?
It'd be nice if the radar map's maximum range would match your sensor range when you have system scanners equipped pushing it past 300 ls.
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October 1st, 2003, 10:16 PM
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Re: Arcade Game?
That it would.
On the scale issue: I can see why he didn't bother. By my estimate, a 300kt Destroyer would be 6000 times shorter than a medium sized planet. The kind of sizing (and texture size!) you'd need to get anywhere near realistic size is daunting.
On turning: 4x slower turn rates gives a destroyer about the same turn rate as a modern jet fighter. 4x slower acceleration means it takes about 30ls to stop. I think those are reasonable enough, so for the second Version of Slowdown I just increased the top speed back to normal, and halved the mission timers. May have to undo that Last bit, we'll see. Get the updated Version at the same place, I replaced the old Version.
Same deal, just extract into your Campaigns directory and select Slowdown. Note that if you do this to a campgain in progress, it won't affect your ship until you buy a new one.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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October 1st, 2003, 11:34 PM
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Shrapnel Fanatic
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Re: Arcade Game?
Well, modding these text files is quite easy. No programming or coding, or compiling.
Even if you don't go in and do it yourself, there will be plenty of other people making modded campaigns, and odds are that you will find some to your liking.
If you know what you want, you can easily get help with it; just ask.
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October 2nd, 2003, 12:32 AM
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Re: Arcade Game?
Quote:
Originally posted by Suicide Junkie:
Well, modding these text files is quite easy. No programming or coding, or compiling.
Even if you don't go in and do it yourself, there will be plenty of other people making modded campaigns, and odds are that you will find some to your liking.
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It just takes a little while to figure out what does what and where. Personally, I've been having too much fun playing the demo as is to bother trying to mod anything too much 
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Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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October 2nd, 2003, 12:35 AM
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Re: Arcade Game?
There's way too much that isn't in the data files to mod it into the game I'd prefer. That's ok though - if I insisted every game suit my rarified tastes, I'd never play other people's games.  I'll just see what mods people come up with and play it for what it is.
PvK
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October 2nd, 2003, 01:48 AM
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Re: Arcade Game?
I've got a plan for SF: Tank Commander.
It should work nicely, assuming I can get some models to use as miscellaneous objects and landscape.
Gun down the enemy tanks, and crush terrain features and infantry beneath your treads as you roll along
PS: if anybody has some Trees, Infantry, Tanks, etc models they could provide, I'd appreciate it!
[ October 02, 2003, 01:19: Message edited by: Suicide Junkie ]
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