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September 29th, 2003, 11:40 AM
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Second Lieutenant
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Join Date: Apr 2003
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Re: Experience
Agreed
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September 29th, 2003, 04:05 PM
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Sergeant
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Re: Experience
I second that!
You could always change these default values in Main_Jobs.txt:
Job Experience Min := 100
Job Experience Max := 200
Job Experience Increase Per System Distance := 50
But it's a shame we would feel need to, just to make being a trader a viable option in the game.
[ September 29, 2003, 15:07: Message edited by: Wydraz ]
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September 29th, 2003, 11:21 PM
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Captain
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Re: Experience
You actually do get some experience for completing the cargo hauling missions, not sure about main storyline missions. I do agree that experience should be proportional to the damage you do to an opponent, though.
EDIT, oops, reread your post, saw that you mentioned this. I agree with your point.
[ September 29, 2003, 22:23: Message edited by: Alpha Kodiak ]
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September 30th, 2003, 12:41 AM
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General
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Re: Experience
There could be a problem with giving experience for the amount of damage done to the enemy. What if you use toxic injectors? That way, no real damage is done to the ship, but you still get the kill. If what you propose was done, you wouldn't get any experience for kills with TI's. Maybe this could also be altered?? Say a kill with a toxic injector could be worth 75% of a kill with conventional weapons? Just a suggestion.
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September 30th, 2003, 12:46 AM
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Captain
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Re: Experience
Perhaps crew deaths could be part of the calculation of ship damage for this purpose. I just know that now, when a fleet is beating up on a pirate ship, I try to hold my shot for the moment at which I can get the kill so that I can get the experience. Then there is the great frustration of single-handedly beating a superior ship into submission in a prolonged running battle, only to have a passing freighter take a single shot and blow it up, thus giving you no experience. 
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September 30th, 2003, 03:33 AM
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General
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Re: Experience
Of course, if experience were based on damage, people could also "camp the shield regenerators" - find a weak ship that has shield regenerators (or repair bays) and repeatedly shoot at it but not enough to destroy it, then let it regenerate!
But I agree, even this would probably be better than the current system; it would take a LOT of patience to wait for shields to regenerate! 
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September 30th, 2003, 04:00 AM
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Shrapnel Fanatic
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Re: Experience
In stock, perhaps.
In my mod, if you were to go up against say a battlecruiser in your destroyer, it would take quite a lot of persistence to wear down their shields, if you could even dent them (Some ships have more regen than others).
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