.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: Starfury

Reply
 
Thread Tools Display Modes
  #1  
Old September 29th, 2003, 11:40 AM

DeadZone DeadZone is offline
Second Lieutenant
 
Join Date: Apr 2003
Location: England
Posts: 488
Thanks: 0
Thanked 0 Times in 0 Posts
DeadZone is on a distinguished road
Default Re: Experience

Agreed
__________________
Reply With Quote
  #2  
Old September 29th, 2003, 04:05 PM
Wydraz's Avatar

Wydraz Wydraz is offline
Sergeant
 
Join Date: Jun 2003
Posts: 214
Thanks: 0
Thanked 0 Times in 0 Posts
Wydraz is on a distinguished road
Default Re: Experience

I second that!

You could always change these default values in Main_Jobs.txt:

Job Experience Min := 100
Job Experience Max := 200
Job Experience Increase Per System Distance := 50

But it's a shame we would feel need to, just to make being a trader a viable option in the game.

[ September 29, 2003, 15:07: Message edited by: Wydraz ]
__________________
Weird Worlds Rocks!
Reply With Quote
  #3  
Old September 29th, 2003, 11:21 PM
Alpha Kodiak's Avatar

Alpha Kodiak Alpha Kodiak is offline
Captain
 
Join Date: Jan 2001
Location: Chandler, AZ, USA
Posts: 921
Thanks: 0
Thanked 0 Times in 0 Posts
Alpha Kodiak is on a distinguished road
Default Re: Experience

You actually do get some experience for completing the cargo hauling missions, not sure about main storyline missions. I do agree that experience should be proportional to the damage you do to an opponent, though.

EDIT, oops, reread your post, saw that you mentioned this. I agree with your point.

[ September 29, 2003, 22:23: Message edited by: Alpha Kodiak ]
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)

Ursoids of the Galaxy, unite!
Reply With Quote
  #4  
Old September 30th, 2003, 12:41 AM

Renegade 13 Renegade 13 is offline
General
 
Join Date: Sep 2003
Posts: 3,205
Thanks: 0
Thanked 0 Times in 0 Posts
Renegade 13 is on a distinguished road
Default Re: Experience

There could be a problem with giving experience for the amount of damage done to the enemy. What if you use toxic injectors? That way, no real damage is done to the ship, but you still get the kill. If what you propose was done, you wouldn't get any experience for kills with TI's. Maybe this could also be altered?? Say a kill with a toxic injector could be worth 75% of a kill with conventional weapons? Just a suggestion.
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".

Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.

Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
Reply With Quote
  #5  
Old September 30th, 2003, 12:46 AM
Alpha Kodiak's Avatar

Alpha Kodiak Alpha Kodiak is offline
Captain
 
Join Date: Jan 2001
Location: Chandler, AZ, USA
Posts: 921
Thanks: 0
Thanked 0 Times in 0 Posts
Alpha Kodiak is on a distinguished road
Default Re: Experience

Perhaps crew deaths could be part of the calculation of ship damage for this purpose. I just know that now, when a fleet is beating up on a pirate ship, I try to hold my shot for the moment at which I can get the kill so that I can get the experience. Then there is the great frustration of single-handedly beating a superior ship into submission in a prolonged running battle, only to have a passing freighter take a single shot and blow it up, thus giving you no experience.
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)

Ursoids of the Galaxy, unite!
Reply With Quote
  #6  
Old September 30th, 2003, 03:33 AM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Experience

Of course, if experience were based on damage, people could also "camp the shield regenerators" - find a weak ship that has shield regenerators (or repair bays) and repeatedly shoot at it but not enough to destroy it, then let it regenerate!

But I agree, even this would probably be better than the current system; it would take a LOT of patience to wait for shields to regenerate!
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #7  
Old September 30th, 2003, 04:00 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Experience

In stock, perhaps.
In my mod, if you were to go up against say a battlecruiser in your destroyer, it would take quite a lot of persistence to wear down their shields, if you could even dent them (Some ships have more regen than others).
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:45 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.