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September 30th, 2003, 12:46 AM
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Captain
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Join Date: Jan 2001
Location: Chandler, AZ, USA
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Re: Experience
Perhaps crew deaths could be part of the calculation of ship damage for this purpose. I just know that now, when a fleet is beating up on a pirate ship, I try to hold my shot for the moment at which I can get the kill so that I can get the experience. Then there is the great frustration of single-handedly beating a superior ship into submission in a prolonged running battle, only to have a passing freighter take a single shot and blow it up, thus giving you no experience. 
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September 30th, 2003, 03:33 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Experience
Of course, if experience were based on damage, people could also "camp the shield regenerators" - find a weak ship that has shield regenerators (or repair bays) and repeatedly shoot at it but not enough to destroy it, then let it regenerate!
But I agree, even this would probably be better than the current system; it would take a LOT of patience to wait for shields to regenerate! 
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September 30th, 2003, 04:00 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Experience
In stock, perhaps.
In my mod, if you were to go up against say a battlecruiser in your destroyer, it would take quite a lot of persistence to wear down their shields, if you could even dent them (Some ships have more regen than others).
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September 30th, 2003, 04:07 AM
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Captain
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Join Date: Jan 2001
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Re: Experience
Quote:
Originally posted by Ed Kolis:
Of course, if experience were based on damage, people could also "camp the shield regenerators" - find a weak ship that has shield regenerators (or repair bays) and repeatedly shoot at it but not enough to destroy it, then let it regenerate!
But I agree, even this would probably be better than the current system; it would take a LOT of patience to wait for shields to regenerate!
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Actually, the ship would only be worth a certain amount of experience. The amount of damage you do would only be used to figure out your percentage of the experience.
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
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