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Old September 30th, 2003, 12:46 AM
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Default Re: Experience

Perhaps crew deaths could be part of the calculation of ship damage for this purpose. I just know that now, when a fleet is beating up on a pirate ship, I try to hold my shot for the moment at which I can get the kill so that I can get the experience. Then there is the great frustration of single-handedly beating a superior ship into submission in a prolonged running battle, only to have a passing freighter take a single shot and blow it up, thus giving you no experience.
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Old September 30th, 2003, 03:33 AM
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Default Re: Experience

Of course, if experience were based on damage, people could also "camp the shield regenerators" - find a weak ship that has shield regenerators (or repair bays) and repeatedly shoot at it but not enough to destroy it, then let it regenerate!

But I agree, even this would probably be better than the current system; it would take a LOT of patience to wait for shields to regenerate!
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Old September 30th, 2003, 04:00 AM
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Default Re: Experience

In stock, perhaps.
In my mod, if you were to go up against say a battlecruiser in your destroyer, it would take quite a lot of persistence to wear down their shields, if you could even dent them (Some ships have more regen than others).
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Old September 30th, 2003, 04:07 AM
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Default Re: Experience

Quote:
Originally posted by Ed Kolis:
Of course, if experience were based on damage, people could also "camp the shield regenerators" - find a weak ship that has shield regenerators (or repair bays) and repeatedly shoot at it but not enough to destroy it, then let it regenerate!

But I agree, even this would probably be better than the current system; it would take a LOT of patience to wait for shields to regenerate!
Actually, the ship would only be worth a certain amount of experience. The amount of damage you do would only be used to figure out your percentage of the experience.
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