Re: Toxic are bad juju!
It wouldn't be very hard to add that resistance to your armor components.
Unfortunately, you'd have some odd effects where you're still mostly protected even if a whole arc of armor is gone, and you'd expect to have the toxin come in.
I like the idea of advanced lifesupport and medical bays having toxin resistance.
In my mod, you can also crank up your total crew capacity by adding more crew quarters than required, so there would be lots of ways to defend against toxins.
*runs off to add stuff to his mod*
[ October 03, 2003, 02:58: Message edited by: Suicide Junkie ]
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