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  #1  
Old May 31st, 2001, 04:49 PM

SunDevil SunDevil is offline
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Default Re: Devnullmod

Devnullicus,

Wished you would have given me credit when you decided to use the ai_anger and ai_politics files that I revised in your mod.
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  #2  
Old May 31st, 2001, 06:02 PM

Devnullicus Devnullicus is offline
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Default Re: Devnullmod

huh? I DID give you credit...It's right there in the readme...

Race AI Update 1.02 by SunDevil
-Updated AI/Aggressive, AI/Defensive, and AI/Neutral Politics,Anger,Settings Files
-Updated Politics, Anger, and Settings files for all standard races
1. Increased overall Intelligence and Research production.
2. Made the more peaceful races more forgiving and easier to give out and keep treaties.
3. Made the more aggressive races less forgiving and less likely to keep treaties.
4. Updated all ai_anger files with minor corrections.

Is this not what you're referring to? If there's some other mod I included of yours and didn't give you credit for, believe me, it was unintentional. I try hard to give credit where it's due...

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  #3  
Old May 31st, 2001, 10:51 PM

SunDevil SunDevil is offline
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Default Re: Devnullmod

I didn't find a readme file in the zipped Version of your mod. Went back to the download section and saw it. I would of liked an email or post on the board at least telling me my mod would be included, and at the most asking if it was cool to include my mod in yours. No harm done, and at least my mod was included in a quality add-on.
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  #4  
Old May 31st, 2001, 11:00 PM

Devnullicus Devnullicus is offline
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Default Re: Devnullmod

*sigh*

I can't win.

I apologize, SunDevil.

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  #5  
Old June 1st, 2001, 12:01 AM

SunDevil SunDevil is offline
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Default Re: Devnullmod

No need to apologize, just get your mod's next Version out to the waiting public.
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  #6  
Old June 2nd, 2001, 05:33 AM

Cyrus Cyrus is offline
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Default Re: Devnullmod

I seem to be having a problem with High Yield missles. When using the missle it only uses the regular damage instead of the increased damage. The ComponentEnhancements.txt has the right values in it, and I tested it in the simulator.

One other question I had is about the external mount missles. I was doing some calculations with them and I noticed something. Take, for example, a ship loaded with 5 External Missle Vs. It can fire once for 600 points of damage. Take another ship loaded with 2 Capital Ship Missle Vs, same tonnage. In order to do the same amount of damage that the External missles do it only has to fire 3 times. What is seems to me is that External missles are only good for swamping the point defenses of a ship. Is this the intention behind them? If it isn't, then would it be a good idea to either increase the tonnage on normal missles back to what it was originally or make the Externals take up half as much tonnage? (Thereby requiring 5 shots with normal missles to equal one volley of External Missles)
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  #7  
Old June 29th, 2001, 09:14 PM
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Puke Puke is offline
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Default Re: Devnullmod

Hey, just wondering when 1.40 is scheduled to be out. I was about to send the latest Version of the mod over to the SEIV.PBW.CC and beg that it be supported, but I will wait if the new Version is on its way soon. Any chance that DevNull will combine with any of the stuff in SJ's Pirates and Nomads mod? huh? come on, satiate me, im a rabid fan.
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