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October 10th, 2003, 05:48 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: ship designs boring and too similar
hmm, I guess it is time to reimplement that Orc Battle Kroozer by Atraikius. very fast, terrible to maneuver, and 5 weapons facing forward 
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October 10th, 2003, 06:31 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: ship designs boring and too similar
That EEE destroyer was pretty nifty too.
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October 10th, 2003, 07:43 PM
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Corporal
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Join Date: Jun 2003
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Re: ship designs boring and too similar
You can mod the demo spaceships (terran cruisers, etc).
You can have all exsisting hardpoints have the same firing arc (direction)- just go into playership-somethingorother.txt
You can change the exsisting Hull spaces to be weapon slots (either light, or heavy). You can increase speeds (or decrease), turning rates, armor and hull and shield regeneration rates, costs, sell back value, actual tonage, etc.
The only thing I haven't been able to do is create a 360 degree firing arc, but something tells me that this will be possible (either later with a fix, or with the full game).
I'm sure with the full game you will be able to mod it so that certain hard points only accept certain types of weapons (like for just alien weaponry, or certain MOUNT size weaponry). As it is, it can distinguish between Heavy and Light, as well as armor or Shield... so it should be rather straightforward.
I might add, you can add extra shield and armor points too.
I bet this game would make a good Honor Harrington Mod since you could effectively mimic the 'wedge' and set up ships for broadside attacks.
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October 10th, 2003, 08:32 PM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: ship designs boring and too similar
It might, but you can't minic laser-heads except with fighters, and they wouldn't be destroyed when they attacked. Nor can you emulate rolling ship to interpose the wedge between you and incoming fire.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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October 10th, 2003, 09:13 PM
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Private
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Join Date: Oct 2003
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Re: ship designs boring and too similar
well i have the full verison and theres nothing as simple as playship.txt or anything to edit. Most the files arn't readable in notepad so i dono what to do. I'm sure some util will come out in a few days to do it but till them apparently im SOL.
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October 10th, 2003, 09:19 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: ship designs boring and too similar
Actually, most of the files -are- readable in notepad. You want the Campaigns folder, not the .x files.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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October 10th, 2003, 09:41 PM
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Private
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Join Date: Jun 2003
Location: Backwoods
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Re: ship designs boring and too similar
I agree that the ships are too similar, but not because of weapons or firing arcs. I think that it is odd that the Fazrah cruiser is billed as the king of fast attack ships, while the Abbidon Crusiser 2 is described as slower than its Terran counterpart. However, top speed, acceleration, etc, are same for all cruisers, destroyers, battleships, and carriers (within the classes I mean). I am messing with modding some of this stuff to be different, such as making the Fazrah ships faster than the others, adding built-in armor & hull regeneration to Amonkrie ships, making the Abbidon ships slower, but maybe with increased resistances, and adding extra base cargo capacity to pirate ships. Only race I am having trouble coming up with an idea for is the Xiati... maybe added shield regen? Hopefully, these kinds of modifications would make the ships a little less generic.
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