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  #1  
Old October 13th, 2003, 07:45 PM

Pulaski Pulaski is offline
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Default Re: Question: trade routes, possible to mod?

This kind of ties in here. How come I cannot view the system maps for the systems I've been in (like a drill down from the galatic map)??
I don't like haveing to draw maps so I know where a good run is.
If you implement a trade model (please god!) there will have to be a way to access prices at the places you've been (CONTACT is ideal here). Even if it is like a communciation thing.

[ October 13, 2003, 18:46: Message edited by: Pulaski ]
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Old October 13th, 2003, 08:33 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Question: trade routes, possible to mod?

I did suggest how to do this early on...

In each system, place a trade hub world or station, and have that place give out jobs to deliver the particular cargo that the system wants.
Starbase Terra could give out jobs to deliver rare ores and luxury items, while the New Texas Starbase would have more demand for items such as Terraforming units and complex manufactured goods.

The only place to get the rare ores that Earth wants would be systems like New Texas.
The only place to get the manufactured goods would be developed worlds like Earth.

There's no real time constraints, since you collect the goods of your own volition, and then visit the Hub World for a 20-day delivery mission to a local planet for a small profit margin.
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Old October 13th, 2003, 10:53 PM

Phoenix-D Phoenix-D is offline
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Default Re: Question: trade routes, possible to mod?

The problem I found earlier was just a typo issue actually. SF doesn't like it when you specify 17 entries but only give it 16.
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