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  #1  
Old October 27th, 2003, 09:23 PM

bmcduff bmcduff is offline
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Default Re: Some Ideas for Improving the Full Version of Star Fury.

Maybe I'm not explaining this well enough. Let me illustrate: in order to destroy any enemy starbase you can employ this strategy:

1. Attack the starbase, doing as much damage as possible short of getting your own ship destroyed.

2. Retreat to the nearest ENEMY planetary base with a stardock & completely repair your ship.

3. Repeat steps 1 & 2 until the starbase is destroyed.

Does this seem a reasonable strategy to anyone? If I'm attacking an enemy starbase, why would I be allowed to utilize enemy stardocks to repair the ship I'm attacking with?
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Old October 27th, 2003, 09:33 PM

Phoenix-D Phoenix-D is offline
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Default Re: Some Ideas for Improving the Full Version of Star Fury.

Yup, it's quite silly. If you attack a friendly one it gets worse- you can dock and repair at the place you're attacking.
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Old October 27th, 2003, 11:32 PM
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General Woundwort General Woundwort is offline
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Default Re: Some Ideas for Improving the Full Version of Star Fury.

Quote:
Originally posted by bmcduff:
Don't know whether this has been addressed elsewhere, but it seems rather stupid, no, completely stupid, to be able to use the stardock facilities at enemy bases? Shouldn't such use depend on your relations with that race?
It ought to. One quick way around this is to just edit out the planet facilities in races that you are enemies with (I intend to use this workaround in the Triangle Mod).

EDIT - Another workaround (that I may also use) is to make them a restricted site, necessitating either a very high (if you want to keep access theoretically open via bribes) or impossibly high fee.

[ October 27, 2003, 21:36: Message edited by: General Woundwort ]
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Old October 28th, 2003, 01:56 PM
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Ed Kolis Ed Kolis is offline
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Default Re: Some Ideas for Improving the Full Version of Star Fury.

Of course, both those solutions are rather static; they don't allow for new sites to be opened up or old ones to close in response to game events (we've made peace with the Fazrah; you've been attacking too many Abbidon freighters)
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Old October 29th, 2003, 02:36 AM
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General Woundwort General Woundwort is offline
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Default Re: Some Ideas for Improving the Full Version of Star Fury.

Yes, not having a "rep" factor is a big hole in this game. Shifting alliances in different campaigns is the only solution I can think of, and like you say, that's only a "static" one at that.
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