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October 15th, 2003, 10:30 PM
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Sergeant
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Re: List of oddities
If a Terran fighter smashes into your ship then all of the other Terran ships will start shooting at you. Even if you didn't shoot at the fighter at all and were just trying to avoid his drunk driving..
[ October 16, 2003, 21:11: Message edited by: ColdSteel ]
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October 15th, 2003, 11:51 PM
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National Security Advisor
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Re: List of oddities
correction on one of them..
-the Terran Starbase- and maybe others- can shoot itself with its missiles.
This was actually the satelites stationed around the starbase shooting it.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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October 22nd, 2003, 11:15 PM
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Re: List of oddities
More, this time unconfirmed bugs:
-First time I used Flailers, I got a access violation crash.
-Attempting to make point defense -beams- always gives me a Range Check Error crash.
-auto-firing doesn't seem to work if applied to weapons that shoot ships, like anti-proton beams. They fire maybe once, but not after that.
EDIT to add:
-directed torps always crash the game
-the "end game" event doesn't work
-negative offset values in stores.txt doesn't work.
[ October 22, 2003, 22:17: Message edited by: Phoenix-D ]
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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October 23rd, 2003, 01:04 AM
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National Security Advisor
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Re: List of oddities
Be sure to report all errors to Aaron. I know that some of the problems you've encountered are being addressed.
Cloaking Devices are a high priority for a future patch.
Aaron also wants to put together a modding manual for SF - just hasn't had time for it yet.
The "Stealth" cruiser is just a description and not a real ship... yet - well, see above about cloaking.
Friendly fire incidents have been an issue with the beta testers and should have a high priority for a future patch.
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October 23rd, 2003, 01:22 AM
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Re: List of oddities
Yeah, I noticed that in the chat. Once I get the bugs confirmed I'll report them; the rest I was waiting until we have a nice list of them to send.
I especially want to nail down this weird flailer crash..so far, no luck.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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October 27th, 2003, 01:56 AM
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Re: List of oddities
Still haven't nailed down the flailer crash, BUT! Directed torps do work.
The specific weapon type in bitmap effects must be the same as the weapon type, or SF crashes.
I kinda wish SF was more like SE4 in this regard- you CAN'T crash SE4 mid-game with a bad component. It just won't load in the first place..
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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October 27th, 2003, 03:28 PM
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Private
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Join Date: May 2003
Location: England
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Re: List of oddities
I'm not certain if this one was just me going insane or a genuine bug.
I want into a system, accepted a pirate mercenary mission, but died before I saved the game. When I loaded my game, the mission was gone! And I didnt have it...
When a ship crashes into an asteroid or planet, some of the cargo is created 'inside' the astrab body. I want a tractor beam!!
If you pick something up from a store by mistake and put it back again, you are chared some money for it (I think).
May or may not be existing bugs...I'll check em when I get home.
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