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  #1  
Old October 16th, 2003, 06:28 AM

Phoenix-D Phoenix-D is offline
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Default Re: Component Requirements

you might want to read the patch thread..

"7. Added - Restriction Type and Restriction Value to Components.txt. "

Looks like this was planned for the full Version but is being implimented in the first patch.
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Old October 16th, 2003, 07:15 AM

Mehrunes Mehrunes is offline
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Default Re: Component Requirements

Thank God for hex editors. Try these...

Number of Requirements:= #

Req # Type :=
Req # Amount :=
Req # Per Level Modifier Type :=
Req # Amt Per Level Modifier :=

Types: None, Level Required, Crew Required, Hull Required, Armor Required, Shields Required, Maximum Energy Required, Cannot Be Class(?)

Per Level Modifier Types: Number is the only one I tested, Percent might also work.

For instance, I got Life support to require 100 hull plus 10 hull per level using this...

Number of Requirements := 1
Req 1 Type := Hull Required
Req 1 Amount := 100
Req 1 Per Level Modifier Type := Number
Req 1 Amt Per Level Modifier := 10

Which is what that snippet at the very beginning of the components file is all about.

[ October 16, 2003, 06:24: Message edited by: Mehrunes ]
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Old October 16th, 2003, 08:14 AM
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macjimmy macjimmy is offline
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Default Re: Component Requirements

Thanks for the info. With the requirements choices, it looks like the way to make that universal innoculant require a medical bay would be to give the medical bay a large +crew number, 501 or so, and then require the innoculant have 600 crew. You couldn't do many co-dependent components like this, though.
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