|
|
|
 |

October 29th, 2003, 11:05 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Dec 2001
Location: Scottsdale AZ
Posts: 1,277
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Battlestar Galactica
__________________
So many ugly women, so little beer.
|

October 30th, 2003, 02:03 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Battlestar Galactica
WHOA!!!
Now that's good.
You wouldn't be interested in doing some Star Trek ships, would you? 
|

November 1st, 2003, 12:38 PM
|
Corporal
|
|
Join Date: Sep 2003
Location: London, UK
Posts: 134
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Battlestar Galactica
I must say I am really looking forward to this. Its looks great!
Carry on with the good work 
__________________
Xeno.
A Pessimist is just an Optimistic Realist.
|

November 2nd, 2003, 01:28 AM
|
Corporal
|
|
Join Date: Oct 2003
Location: Chicago
Posts: 77
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Battlestar Galactica
Well, I've been working pretty hard on the mod, and I've got some more screen shots:
Battlestars on Patrol
A re-skinned Cruiser (I changed the texture map to make it more Galactica-ey)
Taking on a Cylon Basestar (If you look over on the left, you can make out a Cylon fighter)
Opening Screen
First Mission Text
In other news, I've managed to program a whopping 3 missions so far, but I'm starting to get a handle on the code and I've got a pretty good idea on what I want to do, so hopefully I'll have something approaching a workable mod soon.
__________________
In theory, there's no difference between theory and practice, but in practice, there is.
|

November 2nd, 2003, 04:59 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Battlestar Galactica
Nice!
I did note that "Kobol" and "Korbol" apparently are referring to the same place in the into screen.
PS:
Feel free to use P&N components if you like. Especially the Bridge/Lifesupport/Crew Quarters
[ November 02, 2003, 03:04: Message edited by: Suicide Junkie ]
__________________
Things you want:
|

November 2nd, 2003, 08:21 AM
|
Corporal
|
|
Join Date: Oct 2003
Location: Chicago
Posts: 77
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Battlestar Galactica
Quote:
Originally posted by Suicide Junkie:
I did note that "Kobol" and "Korbol" apparently are referring to the same place in the into screen.
|
Sonofa---Good catch; Fixed now... Thanks! Where the heck were you when I was handing in English paper in high school?
Quote:
PS:
Feel free to use P&N components if you like. Especially the Bridge/Lifesupport/Crew Quarters
|
Thanks! I most likely will-- every little bit helps (heck, I'm even using this guy). I really like the idea of the Core Worlds having higher/cheaper tech, as well as Crew Quarters directly influincing the amount of crew, and I did up torpedo/bolt speeds by 50% based on your comments (didn't even know that was a possibility until you mentioned it! Thanks!).
In short, you're doing fantastic stuff, SJ; keep up the great work!
Take care,
Drake
__________________
In theory, there's no difference between theory and practice, but in practice, there is.
|

November 2nd, 2003, 08:28 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Battlestar Galactica
Only some of that was from me...
I only discussed a major planet vs run down backwater planets type thing back in the beta forum.
__________________
Things you want:
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|