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November 8th, 2003, 04:29 AM
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Corporal
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Join Date: Oct 2003
Location: Chicago
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Re: Battlestar Galactica
Ok, I'm pretty excited because I was just able to complete my first run-through of the campaign (except for the Last mission, which still needs to be programmed). So I've got to code in the Last mission, work out two or three more systems, and retexture the Last of the Terr-- er, Colonial ships, and I think this puppy might be ready to go beta!
Speaking of beta, do any of you folks with access to the Beta forum have a copy of that mod document Aaron mentioned in the chat that you could lend me? Sure would help a great deal...
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November 8th, 2003, 12:33 PM
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Join Date: May 2002
Location: Canada
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Re: Battlestar Galactica
Quote:
Originally posted by Drake113:
Speaking of beta, do any of you folks with access to the Beta forum have a copy of that mod document Aaron mentioned in the chat that you could lend me? Sure would help a great deal...
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Sorry, aaron has not posted it yet, but I'm sure it will pop up soon. (within the next few weeks or so)
Cheers! 
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November 10th, 2003, 07:57 PM
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Corporal
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Re: Battlestar Galactica
Well, I have good news, and I have bad news.
The good news is that I'm almost ready to release a beta of the BSG mod.
The bad news is that it's 117 MB in size.
Most of that is music, which I can just take out of the mod altogther. The rest is mostly new graphics, event protraits, and revised landscapes. I may make the landscapes a seperate download- only a few of them are specific to the mod, the rest are just in there because I think they're prettier than the ones in the game. Basically, it's around 23MB with the landscapes, 11MB zipped without. What do you guys think?
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In theory, there's no difference between theory and practice, but in practice, there is.
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November 10th, 2003, 08:19 PM
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Re: Battlestar Galactica
Post everything, but in seperate files. Some people with broadband will grab the music. Most people will probably only pick up the game config files. You might split the music into several files so it's easier to handle.
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November 10th, 2003, 08:50 PM
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Re: Battlestar Galactica
Gotta love broadband... this mod looks fun, even though Ive never done any Battlestar stuff before (TV show?)
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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November 10th, 2003, 09:34 PM
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Re: Battlestar Galactica
Ok, here it goes. Be gentle, folks, it's my first mod. Insert Standard Disclaimer Here.
BSG Mod (11 MB)
Unzip it to your Campaigns folder and enjoy.
REQUIRES STARFURY V1.08 TO WORK PROPERLY!!
Known issues:
After the campaign is completed, it will try to load the next one, which doesn't exist (yet)
Some of the warp points may be in the wrong places (particularly in the Alpha-Epsilon chain)
Bizarre occasional Range Check Error (cause still unknown)
Landscapes (12 MB)
This is the optional landscapes pack- Overwrites most of the landscapes in the game and adds a dozen more. It shouldn't be necessary to run the mod; but it is possible that in some system somewhere there's a reference to one of these...
Unzip to either Starfury/Images/Landscapes folder (will change graphics in all campaigns) or to Starfury/Campaigns/Campaign 4 -The Colonies/Images/Landscapes for just the mod.
[ November 14, 2003, 01:18: Message edited by: Drake113 ]
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In theory, there's no difference between theory and practice, but in practice, there is.
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November 10th, 2003, 11:49 PM
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Corporal
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Re: Battlestar Galactica
For those of you who just love the downloading, here's the music for the mod, broken up into 3 files. Unzip to your /Music directory in Starfury.
Music 1 (17 MB)
Music 2 (30 MB)
Music 3 (20 MB)
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In theory, there's no difference between theory and practice, but in practice, there is.
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