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November 18th, 2003, 12:52 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: Battlestar Galactica
There are still some references in the Main_Job and Main_DisplayText files to the Abbidon. I had fleet command thank me in the name of the Abbidons once.
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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November 18th, 2003, 07:07 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Battlestar Galactica
The better way to fix that lifesupport issue is to include a second lifesupport component on your ships
Then you can leave the little destroyers and stuff only needing one. (Make sure the appropriate settings are in the purchaseships.txt files)
Adjust "Base Crew death rate" if need be. With the lifesupport providing 1 one ability point, you need the amount specified in BCDR to keep 'em alive.
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November 18th, 2003, 08:52 PM
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Corporal
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Join Date: Oct 2003
Location: Chicago
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Re: Battlestar Galactica
Quote:
Originally posted by Suicide Junkie:
The better way to fix that lifesupport issue is to include a second lifesupport component on your ships
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Yeah, but Battlestars are a little cramped as is, layout wise. I'd rather free up the extra slot (yes, I'm aware I have two 50k Tylium Energizers on the ship when I could get away with just one 100k, but I liked the symetry there ) Besides, I'm thinking a situation might arise in the Third campaign when you might need to get a second LS...
Anyway, I have the new new patch up, which fixes the Basestar armor, the life support issue, and has some massaged text in the mission text area. The full Version is now called "BSG 1 - Colonial Crisis" instead of "Campaign 4" (hokey name, I know, but I was on like 2 hours of sleep at the time). Unfortunately, I haven't made the changes to the Job and Mission text for references-- those will be addressed in the next larger patch, which will also hopefully address the total mess of the basestar layout (arrgh! So ugly! So cluttered! So non-sequential!!!)
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November 18th, 2003, 10:23 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Battlestar Galactica
You could also create a new component, for double-size lifesupport (still one slot, 2x the size, 2x the effect)
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November 18th, 2003, 10:36 PM
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Corporal
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Join Date: Oct 2003
Location: Chicago
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Re: Battlestar Galactica
Quote:
Originally posted by Suicide Junkie:
You could also create a new component, for double-size lifesupport (still one slot, 2x the size, 2x the effect)
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Now that I like
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In theory, there's no difference between theory and practice, but in practice, there is.
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