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November 19th, 2003, 12:20 PM
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General
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Join Date: May 2002
Location: Canada
Posts: 3,227
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Thanked 44 Times in 28 Posts
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Re: Some feature requests...
Quote:
Originally posted by Wydraz:
Option to turn on a proximity scanner to stop the frikin' ship before it collides with a planet.
How stupid do you feel as captain of a ship when the entire crew and the ship's computer give no warning or couldn't care less if you're getting a little too close to those tiny planets?
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Oh, for woah is me.. I know what that's like. I've hit umpteen planets. I think the simplest solution (although unrealistic) would be to give all the planets an inner glow so that it is easier to see them. (especially the dark side of the moons.) More often than not, when I crash into a planet/moon it's because I was moving at 4-8x speed and just plain didn't see it.
just my 2 cents.
Cheers! 
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November 19th, 2003, 09:09 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: Some feature requests...
If you're sick of running into planets you can't see, go into the campaign folder, open campaigndata.txt, and find these lines..
Base Ambient Lighting Percent For All Space Objects := 5
Ambient Lighting Percent Increase For All Ships := 35
Crank them up and no more dark objects.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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November 19th, 2003, 11:03 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Some feature requests...
Quote:
Originally posted by Phoenix-D:
If you're sick of running into planets you can't see, go into the campaign folder, open campaigndata.txt, and find these lines..
Base Ambient Lighting Percent For All Space Objects := 5
Ambient Lighting Percent Increase For All Ships := 35
Crank them up and no more dark objects.
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Just tap "K" in game a few times. Press "L" to lower the brightness if you go too far.
__________________
Things you want:
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November 20th, 2003, 01:37 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Some feature requests...
Quote:
Originally posted by Suicide Junkie:
Just tap "K" in game a few times. Press "L" to lower the brightness if you go too far.
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That is not a permanent setting though, and gets reset when you reload the game. P-D's method makes it permanent. 
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November 20th, 2003, 01:39 AM
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National Security Advisor
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Re: Some feature requests...
That and you can make the planets bright without making the ships -too- bright.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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November 20th, 2003, 09:50 AM
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Private
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Join Date: Nov 2003
Location: Jakarta, Indonesia
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Re: Some feature requests...
One I'd really like to see, and it's animation related. When a ship dies, it does a funky shake, rattle'n'roll thing that is, IMO, kinda dumb. Any chance of it getting replaced with a simple listing action?
Ditto for when AI ships don't have any propulsion anymore. They sit there and spin like a top. Immersion killing, that is.
Hmmm... bad thing is, if you're sitting still and you're on fire, the 'fire' doesn't animate. Some randomness needs to be added to that anim, methinks.
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Look, no SIG!
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November 20th, 2003, 08:30 PM
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Private
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Join Date: Nov 2003
Location: Chilling at the Spectrum Mall
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Re: Some feature requests...
regarding the Last request (just below), perhaps it would be more immersive if a disabled vessel took a tumble vector based on what hit it Last, and where? So the crippled ship would still spin in place (and possibly be able to fire its weapons as targets bore), but not in the odd thrashing about behavior. (Of course, visible attitude thruster jets would explain much of that, but should still stop when bridge/engines destroyed. And currently no such thruster jets, anyway.)
A crippling beam hit might impart no vector, while any sort of bolt would... etc.
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