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  #1  
Old November 20th, 2003, 09:50 AM

Stone-D Stone-D is offline
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Default Re: Some feature requests...

One I'd really like to see, and it's animation related. When a ship dies, it does a funky shake, rattle'n'roll thing that is, IMO, kinda dumb. Any chance of it getting replaced with a simple listing action?

Ditto for when AI ships don't have any propulsion anymore. They sit there and spin like a top. Immersion killing, that is.

Hmmm... bad thing is, if you're sitting still and you're on fire, the 'fire' doesn't animate. Some randomness needs to be added to that anim, methinks.
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  #2  
Old November 20th, 2003, 08:30 PM

KRNVR KRNVR is offline
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Default Re: Some feature requests...

regarding the Last request (just below), perhaps it would be more immersive if a disabled vessel took a tumble vector based on what hit it Last, and where? So the crippled ship would still spin in place (and possibly be able to fire its weapons as targets bore), but not in the odd thrashing about behavior. (Of course, visible attitude thruster jets would explain much of that, but should still stop when bridge/engines destroyed. And currently no such thruster jets, anyway.)

A crippling beam hit might impart no vector, while any sort of bolt would... etc.
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Old November 20th, 2003, 11:47 PM

Phoenix-D Phoenix-D is offline
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Default Re: Some feature requests...

Quote:
Originally posted by KRNVR:
regarding the Last request (just below), perhaps it would be more immersive if a disabled vessel took a tumble vector based on what hit it Last, and where? So the crippled ship would still spin in place (and possibly be able to fire its weapons as targets bore), but not in the odd thrashing about behavior. (Of course, visible attitude thruster jets would explain much of that, but should still stop when bridge/engines destroyed. And currently no such thruster jets, anyway.)

A crippling beam hit might impart no vector, while any sort of bolt would... etc.
This can be modded by giving the engines the turning and acceleration effect- no engines, no turning, no weird thrashing. I've also noticed that dead ships will sometimes slide to a halt as well..seems to work mostly with crew-killing weapons. Another way to simulate that is to give all components propulsion, a QNP system where there is no maxiumum top speed. Under that, only total destruction of every component would bring the ship to a stop. (OTOH, if you loose your engines at speed, you'd continue on your current heading until they could be repaired..)
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Old November 21st, 2003, 12:30 AM

LesserHellspawn LesserHellspawn is offline
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Default Re: Some feature requests...

The one thing I'd like to see sure isn't going to happen....
A full 3D universe, not a 2D chessboard with objects scattered about.

But that would probably require a new engine, so can't be happening until Starfury 2, maybe.
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  #5  
Old November 21st, 2003, 03:19 AM

DeadZone DeadZone is offline
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Default Re: Some feature requests...

Wot I would love to see is a 4-D playing field

(Lets see how many click onto this, something for modern day science nerds)
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Old November 21st, 2003, 05:13 AM

Stone-D Stone-D is offline
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Default Re: Some feature requests...

Quote:
Originally posted by DeadZone:
Wot I would love to see is a 4-D playing field

(Lets see how many click onto this, something for modern day science nerds)






I suspect that things might get a tad complicated if every time a ship went through a warp gate, it got sent back in time.

Fun though.
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  #7  
Old November 21st, 2003, 07:38 AM

Drake113 Drake113 is offline
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Default Re: Some feature requests...

I, personally, would like the ability to click on objects in the system map or radar map and have them designated as your current target. Also, list current bearing on the selected target, so you can optimize your course.
I'd also like to see some SFC-inspired maneuvering options: match target speed, follow target course, that kind of stuff.
And, of course, like everyone else, I think it would be nice if we got alerted prior to crashing into a planet-- I mean, these are things you'd think your bridge crew would be on the lookout for, or, at the very least, you'd have sensors to detect them.
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