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April 13th, 2001, 12:30 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
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Re: Lost Orders
I noticed that using a resupply pod cancels orders the first time I used one. I had spotted that the ship was out of supply on the Ships window (F6) while it was en route to a warp point. I think that was a deliberate design decision; if a ship has reached the point that it needs to use a pod, you might not want it to continue of its mission, but rather to turn back and resuppply and/or repair.
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Cap'n Q
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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April 13th, 2001, 01:14 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: Lost Orders
quote: Originally posted by Aussie Gamer:
You can't build and move on the same turn. Using the emergancy movement will stop the build occuring for that turn and will most likely reset the build back to turn one.
Sorry I haven't been precise enough. I have not moved the SY-ship, just ordered to build something, then used an emergency supply and everything (including material) of the build was lost.
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April 13th, 2001, 01:42 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: Lost Orders
Further Observations: This problem only occurs with cloaked SY-ships, I have used Stealth Armor III.
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April 13th, 2001, 03:25 AM
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Corporal
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Join Date: Nov 2000
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Re: Lost Orders
However whether you moved the ship or not, certain tasks are considered movement. For example opening and closing warp points require you have movement points even though the actual opening or closing do not use any. I believe your using the resupply pods are one of those tasks which are considered movement (as they are in the programming's hierachy as taking place during the movement phase when a turn is processed). I haven't tested them all, but I believe that any of the components which can be used during movement count as movement and should not be used in conjunction with any SY-ship you are actually using for construction.
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April 13th, 2001, 09:59 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: Lost Orders
I have checked almost everything about it: If you have SY-ship which is not cloaked, give it an order to build something, don't move it (it's not possible BTW), pop-up a component, nothing happens with the build queue (everything in place, nothing lost). But if you do the same thing with a cloaked SY-ship: the build queue plus material is gone, nada, away, lost, vaporised. I have sent a small bugreport about that to MM now.
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April 14th, 2001, 01:38 AM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
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Re: Lost Orders
This is not a bug, read the patch updates on MM's web page:
patch 1.5
11. Note - A ship that is cloaked cannot construct anything. If you cloak a ship
that is currently constructing something, its queue will be cleared.
Which makes sense if you think about it.
The power of cheese.....
[This message has been edited by Dracus (edited 13 April 2001).]
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April 13th, 2001, 03:39 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
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Re: Lost Orders
That makes sense, thanks Dracus.
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