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  #1  
Old April 13th, 2001, 12:30 AM
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Default Re: Lost Orders

I noticed that using a resupply pod cancels orders the first time I used one. I had spotted that the ship was out of supply on the Ships window (F6) while it was en route to a warp point. I think that was a deliberate design decision; if a ship has reached the point that it needs to use a pod, you might not want it to continue of its mission, but rather to turn back and resuppply and/or repair.

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Old April 13th, 2001, 01:14 AM
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Default Re: Lost Orders

quote:
Originally posted by Aussie Gamer:
You can't build and move on the same turn. Using the emergancy movement will stop the build occuring for that turn and will most likely reset the build back to turn one.


Sorry I haven't been precise enough. I have not moved the SY-ship, just ordered to build something, then used an emergency supply and everything (including material) of the build was lost.
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Old April 13th, 2001, 01:42 AM
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Default Re: Lost Orders

Further Observations: This problem only occurs with cloaked SY-ships, I have used Stealth Armor III.
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Old April 13th, 2001, 03:25 AM

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Default Re: Lost Orders

However whether you moved the ship or not, certain tasks are considered movement. For example opening and closing warp points require you have movement points even though the actual opening or closing do not use any. I believe your using the resupply pods are one of those tasks which are considered movement (as they are in the programming's hierachy as taking place during the movement phase when a turn is processed). I haven't tested them all, but I believe that any of the components which can be used during movement count as movement and should not be used in conjunction with any SY-ship you are actually using for construction.
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Old April 13th, 2001, 09:59 AM
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Default Re: Lost Orders

I have checked almost everything about it: If you have SY-ship which is not cloaked, give it an order to build something, don't move it (it's not possible BTW), pop-up a component, nothing happens with the build queue (everything in place, nothing lost). But if you do the same thing with a cloaked SY-ship: the build queue plus material is gone, nada, away, lost, vaporised. I have sent a small bugreport about that to MM now.
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Old April 14th, 2001, 01:38 AM
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Default Re: Lost Orders

This is not a bug, read the patch updates on MM's web page:
patch 1.5


11. Note - A ship that is cloaked cannot construct anything. If you cloak a ship
that is currently constructing something, its queue will be cleared.


Which makes sense if you think about it.


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[This message has been edited by Dracus (edited 13 April 2001).]
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Old April 13th, 2001, 03:39 PM
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Default Re: Lost Orders

That makes sense, thanks Dracus.

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