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April 13th, 2001, 01:42 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
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Re: Lost Orders
Further Observations: This problem only occurs with cloaked SY-ships, I have used Stealth Armor III.
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April 13th, 2001, 03:25 AM
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Corporal
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Join Date: Nov 2000
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Re: Lost Orders
However whether you moved the ship or not, certain tasks are considered movement. For example opening and closing warp points require you have movement points even though the actual opening or closing do not use any. I believe your using the resupply pods are one of those tasks which are considered movement (as they are in the programming's hierachy as taking place during the movement phase when a turn is processed). I haven't tested them all, but I believe that any of the components which can be used during movement count as movement and should not be used in conjunction with any SY-ship you are actually using for construction.
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April 13th, 2001, 09:59 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: Lost Orders
I have checked almost everything about it: If you have SY-ship which is not cloaked, give it an order to build something, don't move it (it's not possible BTW), pop-up a component, nothing happens with the build queue (everything in place, nothing lost). But if you do the same thing with a cloaked SY-ship: the build queue plus material is gone, nada, away, lost, vaporised. I have sent a small bugreport about that to MM now.
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April 14th, 2001, 01:38 AM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
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Re: Lost Orders
This is not a bug, read the patch updates on MM's web page:
patch 1.5
11. Note - A ship that is cloaked cannot construct anything. If you cloak a ship
that is currently constructing something, its queue will be cleared.
Which makes sense if you think about it.
The power of cheese.....
[This message has been edited by Dracus (edited 13 April 2001).]
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April 13th, 2001, 03:39 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: Lost Orders
That makes sense, thanks Dracus.
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April 13th, 2001, 03:58 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: Lost Orders
...but if you cloak with stealth armor then the queue won't be cleared until you pop-up a component... with cloaking device the queue is cleared the next turn, ok. It would make more sense to restrict access to the build queue if you are cloaked.
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April 13th, 2001, 07:45 PM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
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Re: Lost Orders
I not sure, but I think the idea of stealth armor was to work more like the way a stealth bomber works. (yet may not correctly work this way in the game.) The armor would hide you from sensors but if you were in eye sight of the ship You would see it. So it truely is not cloaked. A cloaking device would use a large amount of energy and therefore most everything else would have to run on min power. (ie cloaking in star trek) So when you enter combat, to power your defenses, you have to turn off the cloak. Maybe using the
emergeny component draws a large amount of energy. This may be why you can build with ships that have stealth armor. The ship is not suppose to be truely hidden. But when you use the emergy component, it draws some underlining resource that we don't actually see from the yard and therefore they scrap the project.
[This message has been edited by Dracus (edited 13 April 2001).]
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