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  #1  
Old December 5th, 2003, 10:51 PM
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Iansidious Iansidious is offline
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Default Re: Problem with Battlestar Galactica mod

THANK YOU! Now I can start on this mod,which looks good by the way.

[ December 05, 2003, 20:54: Message edited by: Iansidious ]
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Old December 6th, 2003, 12:54 AM
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Default Re: Problem with Battlestar Galactica mod

Ah,i knew i was supposed to rmember to post something....

Landscape_Starbase_Colonial.bmp[0x0x0]
is in the pics folder, its called Starbase_Landscape_Colonial.bmp[0x0x0]though (or something close to that). renamed it and it ran. Getting out of range errors, but i stopped playing for a bit and haven't fiddled enough to know if it was random.
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Old December 6th, 2003, 02:16 AM
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Default Re: Problem with Battlestar Galactica mod

Drake the game is just fine now.I'am loving this mod
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Old December 6th, 2003, 03:01 AM

Drake113 Drake113 is offline
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Default Re: Problem with Battlestar Galactica mod

Yeah, Landscape_Starbase_Colonial.bmp and Landscape_Colonial_Starbase.bmp are two different files. They're the same resolution, though, so they should be interchangable, so long as you have one of each.
I still haven't figured out the range error bug; it seems kinda arbitrary, though. I've had it happen a few minutes after leaving a warp point, but I restart from that warp point and go on the exact same heading and speed I have no problems. If anyone can help me narrow down a culprit, I'd really appreciate it.
Anyway, glad you guys are enjoying it. Hopefully, I can cut out a chunk of time this weekend to work on it some more. There's at least two more missions I want to add to it, and then I've also got to get cracking on the next campaign...
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Old December 6th, 2003, 05:10 AM

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Default Re: Problem with Battlestar Galactica mod

"I've had it happen a few minutes after leaving a warp point, but I restart from that warp point and go on the exact same heading and speed I have no problems."

Probably something the enemy ships are doing, then.
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Old December 30th, 2003, 03:48 PM
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Default Re: Problem with Battlestar Galactica mod

I've had the range check error too, but without any enemy ships nearby. I was recovering fighters at the time, if that helps. Bit of advice: add the Landscapes mod into your mod. That way, people don't have to track the bloody thing down.
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Old January 5th, 2004, 11:15 PM

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Default Re: Problem with Battlestar Galactica mod

I did play the Battlestar Galactica mod for some time and pretty much enjoyed it, especially the nice Battlestar model and the cool music and landscapes.
Alas...I played it on the hardest setting.
And its just really impossible.
The fighters don't do crap when you are up against a Basestar and 2 Attackstar supports with their fighter wings, the point defence systems are constantly distracted by idiotic exploding fighters snd the so called Battlestar does not even have the firepower on its own to scratch the armour of the Basestar, the shields just regenerate too fast.

1) Maybe it gets better when they fix the point defence - fighter problem with the next fix.

2) Does a Battlestar really have only so few weapon pods?

3) Why did you add shield regeneration abilities to the shield generators themselves? That kills the purpose of the shield ability and the shield regenerators, furthermore it makes the shield of a BaseStar invulnerable.

4) If nothing helps I'll have to play it on an easier setting I guess...*sigh*

All in all I learned to hate fighters in this game. They are crap! This is not specific for the Galactica mod but for the whole game!
They fly crappy maneuvers, always ram each other or ram your OWN ship (if they at least rammed an enemy ship, that would be ok), do too little damage and ALWAYS distract your own damn point defence systems.
While fighters in the GEIV Gold were by far too powerfull, they just swarmed everything, in Starfury Fighters are just, well, crap.

Hrm, enough complaining for now

Is there an update for the Galactica mod planned?

cu Gruffel

[ January 05, 2004, 21:18: Message edited by: Gruffel ]
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