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December 10th, 2003, 09:08 PM
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Private
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Join Date: Mar 2001
Location: Norway
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Re: Difficulty levels are totally wrong!!
oh yes, some missions where quite hairy, particularly first campaign and somewhat in the second, but after that...nothing..I seemed to massacre them..
My outfit was using those crew zapping beams though..they rock..and with piercing resistant armour, their null-space weapons did nothing against me...
But basically what I'm saying is that the difficulty is wrong..hardest at start easiest at end?....Last few missions should have been nail biters....in my opinion.
Janster
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December 10th, 2003, 09:41 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Difficulty levels are totally wrong!!
Quote:
Originally posted by Janster:
oh yes, some missions where quite hairy, particularly first campaign and somewhat in the second, but after that...nothing..I seemed to massacre them..
My outfit was using those crew zapping beams though..they rock..and with piercing resistant armour, their null-space weapons did nothing against me...
But basically what I'm saying is that the difficulty is wrong..hardest at start easiest at end?....Last few missions should have been nail biters....in my opinion.
Janster
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Piercing resistant armor? Do you mean 'Resist Shield Piercing' or 'Resist Armor Piercing'? There is no component in the default game that uses 'Resist Armor Piercing' so if you are referrring to 'Resist Shield Piercing' I don't think thatis supposed to help against a weapon that shield and armor piercing weapons like the Null-space Projector. Are you sure it reduces the damage from this weapon? If so, I think that's a bug. It might also be a bug if Resist Armor Piercing affected this weapon, too. We'll have to ask MM how this is supposed to work.
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December 10th, 2003, 11:15 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: Difficulty levels are totally wrong!!
Scattering armor does, on the display, give resistance to ALL special damage types instead of just skip shield piercing.
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I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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December 11th, 2003, 03:02 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Difficulty levels are totally wrong!!
Oh, yeah... I forgot that only the latest beta treats resistances properly!
I'll have to see if I can test this myself with the fixed beta.
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December 11th, 2003, 11:54 AM
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Private
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Join Date: Mar 2001
Location: Norway
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Re: Difficulty levels are totally wrong!!
Trust me, after I applied that resistant armour..my crate held together FAR more than any other armour did...but the crew zapper guns still rocked the enemy's world far too much.
Basically things are not balansed and my view of the campaign is start = bloody hard....end = bloody easy
Janster
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December 11th, 2003, 07:43 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Difficulty levels are totally wrong!!
The toxin injectors are quite nasty, yeah.
I made them Illegal cargo, plus added toxin resistance to lifesupport components.
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