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December 14th, 2003, 10:46 PM
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Re: Starfury : Lacking a lot?
Quote:
Originally posted by Markavians:
This seems like a game released ahead of schedule just to prove a feature (3D models for SE:V?).
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You have to remember that Malfador is really one man doing all the programming. Therefore, adding features like those you described takes a long time. Also, Malfador is a small company that (I assume) can't afford to wait for another year even to add more, better features. Money is always a consideration.
There is hope that some of your suggestions may be incorporated into future patches too.
I agree with you that there are some things that could have been done that would greatly enhance the game. Personally though, I very much enjoyed the game, and have spent more hours than I should have playing the game . I guess we'll just have to see what comes.
Just my opinion on the matter.
Renegade 13
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Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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December 15th, 2003, 09:57 AM
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Corporal
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Re: Starfury : Lacking a lot?
To compensate for the extreme reality of scale, I would have made a game that focused around a holographic map, representing the galaxy, not pretending that was the way things happened.
I'd also program in auto path finding, and stick the camera at a higher rearwards isometric angle, kinda like in C&C games I geuss (Emperor: Battle for Dune, Generals).
I suppose theres no changing the current model now, but the game has set out some fun ground rules.
Maybe Aaron should hire some more programmers?
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December 15th, 2003, 05:13 PM
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Location: Toronto
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Re: Starfury : Lacking a lot?
Quote:
Originally posted by Markavians:
Maybe Aaron should hire some more programmers?
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Hmm, lets see. At approx $40 retail, say Malfador gets $20 per game. (Probably high.)
Low end programmer salary, $60,000, plus overhead, might bring that up to $90,000.
Thus, one more programmer is roughly 4500 sales/year. That is just to break even, maybe.
The numbers can be better or worse than this, but it shows that games at this level are not done to get rich....
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December 15th, 2003, 06:06 PM
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National Security Advisor
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Re: Starfury : Lacking a lot?
How exactly does the higher camera angle help? That and if you really want it, try the function keys for the above/below views, and adjust the distances in the text files to taste. Not sure if you can adjust the angle for the default view, haven't tried that.
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December 15th, 2003, 06:39 PM
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Re: Starfury : Lacking a lot?
Even so, the game was still lacking a lot. If it was made even better, they'd sell more copies right?
What were you getting at?:
Quote:
that games at this level are not done to get rich....
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.
Quote:
How exactly does the higher camera angle help?
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Well, the function enabled camera angles aren't very useful, they're not zoomed out enough. It be really useful to see the solar system from a zoomed out perspective, like the top down map, but you'd easily be able to see your vessel is. in relation to everything else.
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December 15th, 2003, 06:45 PM
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Re: Starfury : Lacking a lot?
EV: Nova does that. It ends up not working all that well- either you're zoomed in tight enough you can't see much (and get shot from off-screen) or you're zoomed out so far you can't make out detail.
You can adjust the top-down view distance, though. What you want is to adjust these lines
code:
Viewing Distance Side := 10
Viewing Distance Overhead := 50
Viewing Distance Above Behind XY := 10
Viewing Distance Above Behind Z := 5
for any ship you'd care to use that with.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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December 15th, 2003, 06:51 PM
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Re: Starfury : Lacking a lot?
Just tested it. Going for what you'd like doesn't work so well, for the reasons I mentioned..you'd have to adjust the scales of everything to match as well.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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