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February 2nd, 2004, 05:16 PM
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Corporal
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Join Date: Oct 2003
Location: Chicago
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Re: BSG problem
Phoenix is right; the new patch creates havoc with the mod (don't get me wrong, though-- there's a heck of a lot of stuff I like about the new patch. Can't wait to start making my own commodity lists!). However, I'm working on a conVersion and hope to have it up in the next day or so, as well as a patch for folks who already have the mod. So, sit tight-- I'll have it up soon!
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In theory, there's no difference between theory and practice, but in practice, there is.
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February 2nd, 2004, 05:36 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: BSG problem
If you ever figure out the commodity system, please tell me. Right now all I can figure is it randomly dumps comps marked "Is a commoditity" into the commodity listing and randomly changes the price..no settings for either that I've found.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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February 5th, 2004, 06:13 PM
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Corporal
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Location: Chicago
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Re: BSG problem
Ok, I have a patch that should address the problems folks are having with the Battlestar Galactica Mod and the new patch:
Battlestar Galactica Mod Version 1.15 Patch
This also adds sound effects from the show to the game, as well. Please let me know if you have any problems.
Please note that this updates the original BSG mod to work ith Starfury 1.15; if you don't have the mod, you'll have to download it here first. I'll have the full Version updated in the next few days.
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In theory, there's no difference between theory and practice, but in practice, there is.
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February 8th, 2004, 10:36 PM
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Captain
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Join Date: Oct 2001
Location: Prince George BC, Canada
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Re: BSG problem
I loaded BSG mod and the patch but I keep getting an error with some of the mod files when I try to shuttle over to any planet or station.
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Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
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February 9th, 2004, 04:44 AM
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Corporal
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Join Date: Oct 2003
Location: Chicago
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Re: BSG problem
Hmm... That's odd. Seems to work for me, and I thought I had included all of the newest files in the patch. Can you be more specific about the problem? What error are you getting (you may have to run the game in windowed mode to get the error listed)?
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In theory, there's no difference between theory and practice, but in practice, there is.
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February 9th, 2004, 08:51 PM
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Private
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Re: BSG problem
The error I am getting refers to \main sites Colonial research facility.Section 4 name,type and centre id are missing.Fixed it by copying from colonial industrial centre.
[ February 09, 2004, 19:02: Message edited by: acepaint ]
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February 9th, 2004, 10:43 PM
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Corporal
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Join Date: Oct 2003
Location: Chicago
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Re: BSG problem
Ahhh.... Thanks, Acepaint. I found the problem-- there were a few odd entries in the Main_Sites.txt file that were screwed up... I could swear I caught those the first go-around, though  . Anyway, the patch has been updated, so grab it and reinstall it and all should be well.
Thanks for the help, guys!
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In theory, there's no difference between theory and practice, but in practice, there is.
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