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February 11th, 2004, 05:32 PM
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Join Date: Aug 2000
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Re: Adding spice to the game...
Oh, btw...
I think we ought to be able to target and fire on those 'cargo box' things. Then the Terrans and Abbidon could dispose of that 'illegal cargo' they are so uptight about.
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February 11th, 2004, 06:47 PM
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Corporal
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Re: Adding spice to the game...
I was working on a planetary defense mod, which would basically treat planets as ships. I even had a pretty nifty display to go along with it, and you could still do all the regular stuff you could do on planets (go to spacedock, talk to contacts, etc). Unfortunately, there's no way to get the planet to show up correctly on the system map, which caused me to abandon my work on it. It would be great if there was some sort of toggle in the system map file that would allow you to choose the type of sensor contact associated to a particular object. Sigh.
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In theory, there's no difference between theory and practice, but in practice, there is.
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February 12th, 2004, 06:10 PM
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Re: Adding spice to the game...
I'm waiting the release Version to be shipped, after that I'll play it and see how much better is than the demo.
After playing for a while I'll also take modding into account, if that is the case.
About adding variety...
I think that there are fondamentally two ways to add spice, variety and "life" to a game:
1) Simulate it: you place events into specific game points and let objects appear in certain locations but the objects themselves don't know why they are there, they just behave like they are programmed to do (e.g.: pirate ships).
2) Add real behaviour to the game: you program objects of the game to interact with the environment and you (programmer) put into them the knowledge to react with self generated events.
The first method is the one which seems to be implemented at the present time in SF.
The second one is much more difficult and needs more time to plan and program.
That's my opinion at least.
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February 12th, 2004, 07:52 PM
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Re: Adding spice to the game...
Quote:
Alternatively you could ferry some people on sightseeing across the galaxy for a price (almost like the planet scanning missions: you have some planets to visit but the difference is that you must bring the passengers back home at the end).
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Only if I can take their money up front, and then take them to a pirate world and sell them as slaves 
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February 12th, 2004, 08:52 PM
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Re: Adding spice to the game...
Sheesh, so much talk for such a simple fix. If you want to add spice to Starfury, just paste this:
code:
Class Name := Spice
Name := Spice
Description := Spice extends life, expands consciousness, and is vital to space travel. Whoever controls Spice, controls the universe.
Allowed Vehicle Types := Ship, Base, Satellite, Fighter
Space Object XFile Name := Cargo Pod
Picture Bitmap Index := 85
Placement Locations := None
Default Repair Priority := 9
Tonnage Space Taken := 5
Tonnage Structure := 5
Level Minimum := 1
Uses Levels := FALSE
Restriction Type := None
Restriction Value := 0
Illegal Cargo := FALSE
Is Commodity := TRUE
Event ID := 0
Base Credit Value := 15000
Credit Value Inc Pct Per Level := 2000
Sound Filename :=
Energy Consumption := 0
Energy Consump Inc Per Level := 0
Weapon Type := None
Number of Effects := 0
Number of Requirements := 0
into Main_Components.txt. Done.
__________________
In theory, there's no difference between theory and practice, but in practice, there is.
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February 12th, 2004, 09:10 PM
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Re: Adding spice to the game...
Quote:
Originally posted by Drake113:
Sheesh, so much talk for such a simple fix. If you want to add spice to Starfury, just paste this:
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dHay whack's Drake113 upside the head. You forgot the Sand Worms. And then you would need a DUNE world. And then.....
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February 12th, 2004, 11:51 PM
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Corporal
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Re: Adding spice to the game...
Quote:
Originally posted by Drake113:
Sheesh, so much talk for such a simple fix. If you want to add spice to Starfury, just paste this:
[code]Class Name := Spice
(*cut*)
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Hope you're not one of MM's staff! 
__________________
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Artificial Intelligence is no match for Natural Stupidity
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