
February 19th, 2004, 01:26 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
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Re: Modding questions...
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Originally posted by PaladinX:
First, can I create new slot types?...
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yes, this is possible since the new patch (v.1.15)
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...With the point defense slots having specific firing arcs...
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not sure if that'll work. Perhaps the 360° arcs are hardcoded into the PD. But good idea, certainly worth a test.
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Also, is it possible to do as in the SEIV quasi newtonian propulsion system and cause heavier ships to require more movement points to reach a given speed than a lighter ship? I intend to only have one or two engine slots on any given ship, and simply have a large range of engine types that get vastly more powerful as their tonnage goes up.
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points to SJ (the resident QNP expert). I suppose what you could do is make different slots for the different ships classes and then add corresponding engines. So you end up with Destroyer,Cruiser, and Battleship engines.
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Can you set a campaign to be unselectable?...
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hmm, nope. I don't think so
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Oh and Last, can someone tell me how to import 3D models and textures into this game?...
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No short answer for this one. Basicly what you must do is convert the models to .x file format and then change the SpaceObjects.txt file (plus a bunch of other tweaks to various files...).
This has been discussed in other topics. A search should turn up something useful.
Hope this helps,
Rollo
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