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Old February 19th, 2004, 01:26 PM
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Rollo Rollo is offline
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Default Re: Modding questions...

Quote:
Originally posted by PaladinX:

First, can I create new slot types?...
yes, this is possible since the new patch (v.1.15)

Quote:
...With the point defense slots having specific firing arcs...
not sure if that'll work. Perhaps the 360° arcs are hardcoded into the PD. But good idea, certainly worth a test.

Quote:
Also, is it possible to do as in the SEIV quasi newtonian propulsion system and cause heavier ships to require more movement points to reach a given speed than a lighter ship? I intend to only have one or two engine slots on any given ship, and simply have a large range of engine types that get vastly more powerful as their tonnage goes up.
points to SJ (the resident QNP expert). I suppose what you could do is make different slots for the different ships classes and then add corresponding engines. So you end up with Destroyer,Cruiser, and Battleship engines.

Quote:
Can you set a campaign to be unselectable?...
hmm, nope. I don't think so

Quote:
Oh and Last, can someone tell me how to import 3D models and textures into this game?...
No short answer for this one. Basicly what you must do is convert the models to .x file format and then change the SpaceObjects.txt file (plus a bunch of other tweaks to various files...).
This has been discussed in other topics. A search should turn up something useful.

Hope this helps,
Rollo
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