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April 24th, 2001, 04:46 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: SEIV: Play by Web
If you know you're going to drop from the game, just scrap all your ships & abandon your planets, then surrender to somebody.
You vanish, your secrets intact.
__________________
Things you want:
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April 24th, 2001, 11:25 PM
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Corporal
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Join Date: Nov 2000
Location: Ann Arbor, MI, USA
Posts: 191
Thanks: 0
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Re: SEIV: Play by Web
SJ... that's pretty awesome. I like that idea.
LL
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April 24th, 2001, 11:44 PM
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Private
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Join Date: Mar 2001
Location: New York, NY
Posts: 44
Thanks: 0
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Re: SEIV: Play by Web
I wasn't going to say this, but...
SJ's tactic sounds pretty unsportsmanlike to me.
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April 25th, 2001, 12:05 AM
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Sergeant
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Join Date: Dec 2000
Location: Miami, FL U.S.A.
Posts: 290
Thanks: 0
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Re: SEIV: Play by Web
C'mon, what "tactics" are you folks trying to preserve... most experienced gamers already know them, if you don't then you could probally just search this thread for 'em..... Most humans don't use scanner jammers, and once you get in combat, you'll know the ship's setup. So what are you trying to preserve... unless your cheating? (like altering your componet.txt file to make Phased polaron beams 20 tons instead of 30.... building a bunch of "extra" powerful ships... then changing the componets.txt file back... there will be no game error, your "special" ships will still be valid and builable (you just can't make new Versions of the ship unless you remod the componets.txt)... and it'd be unlikely you'd get found out... after all how many people count up the tonnage of enemy ships?)
I AM NOT suggesting/supporting cheating in any way, I'm just pointing out that this kinda thing is possible, and when someone dosen't want players to look at their ship designs in detail (since we all can in combat), it strikes me as suspicious...
I'm also not accusing anyone, I find it possible that someone might think they have an "awsome tactic"... usually they'll find that others alredy came up with it long ago.
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April 25th, 2001, 12:47 AM
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Private
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Join Date: Dec 2000
Location: Laufenselden, Hessen, Germany
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: SEIV: Play by Web
I'd like to give it a try.
lindan@zombieworld.com
thanks.
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April 25th, 2001, 12:56 AM
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Sergeant
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Join Date: Feb 2001
Location: Richmond, VA
Posts: 274
Thanks: 0
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Re: SEIV: Play by Web
What is the difference between this play by web and the PBEM helper?
Thanks
Ken
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April 25th, 2001, 01:16 AM
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Corporal
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Join Date: Jan 2001
Posts: 132
Thanks: 0
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Re: SEIV: Play by Web
The PBW system runs the turns on the game /web server. It used to execute the game turn as soon as everyone had uploaded their plr files. It doesn't seem to do that anymore.
Once the turn is processed, it's auto sent to all players to respond when they can.
Advantages : The host/ starting player doesn't have to worry about files and such. There's one upload and that's it. Offers a central 'meeting room' for players to get together and talk about the type of multiplayer game they want.
Disadvantages: If a player fails to upload the plr file, the game goes on hold until they do or the host executes the turn with the AI playing the missing player's turn.
The PBW allows some features that PBEM helper doesn't / can't yet: Forums for all registered players.
As it is still in Beta, developed by some enthusiasts, it isn't finished yet and is developing 'in an organic fashion'. Join the fun and join the games. Help make it work the way you want it to work.
I haven't played with PBEM helper, so I can't say which is better / best.
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