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February 24th, 2004, 01:28 AM
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Corporal
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Join Date: Oct 2003
Location: Toronto
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Re: Proper use of fighters
Quote:
Originally posted by Rossinator:
I saved up and bought the largest carrier I could find
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Carriers are good. But not because they carry fighters..... Because they have the largest KT load. Put a couple of afterburners and maneuvering thrusters, and they turn as fast/faster than the fighters. And Last a LOT longer.
Quote:
Originally posted by Rossinator:
Boom, boom, boom, and three are dead...
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Gee, thats what I thought fighters were for... Going boom, that is. Fighters against capital ships are always an acceptable loss rate game.
When I figured out that running them over with my Carrier was a cost effective way of getting rid of enemy fighters, they kinda permanently removed themselves from my personal arsenal. 
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February 24th, 2004, 01:31 AM
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National Security Advisor
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Re: Proper use of fighters
The problem with fighters in the unmodded game is they're too rare and a bit stupid. They run into things a lot, and any losses hurt becauase they're hard to replace.
I recommend carrying two fighters for every bay, and stocking up every time you can no matter what type of fighter it is.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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February 24th, 2004, 05:02 AM
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Captain
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Join Date: Oct 2001
Location: Prince George BC, Canada
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Re: Proper use of fighters
My tactic with fighters, is to expect that they will be disposable. The Patch makes it a lot easier to find and replace them. I usually have enough launch bays to have 10 fighters out at a time. Launch before engaging (if possible), form up on me, then send them in to attack a specific target. I sit back and use long range weapons. I try to recover and relaunch them periodicly and attempt to have enough in storage that WHEN I lose some, I can replace them and always have 10 out. Works great, but can be costly so I wouldn't recommend it unless you are in a situation where cash isn't a issue.
Oh, and diversity with fighters is key. Seems to have much better results with a mix bag of fighters.
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Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
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March 9th, 2004, 07:31 PM
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Private
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Join Date: Feb 2004
Location: Merrillville, IN USA
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Re: Proper use of fighters
in all the games i play PD weapons have always been way to accurate
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March 9th, 2004, 09:47 PM
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National Security Advisor
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Re: Proper use of fighters
Pd weapons in the stock game never miss unless the fighter dodges. Most of the time they don't.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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March 9th, 2004, 11:55 PM
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Private
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Join Date: Feb 2004
Location: Merrillville, IN USA
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Re: Proper use of fighters
so how do we fix that
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March 9th, 2004, 11:56 PM
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National Security Advisor
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Re: Proper use of fighters
you make the point defense weapons beams instead of bolts. Bolts don't miss.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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