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April 19th, 2004, 02:42 AM
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Shrapnel Fanatic
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Re: Ringworlds
The outside is metal, the inside is where you grow your crops and put your houses, since that's the side the sun shines on.
You might want to model the ringworld as a set of "arc" planets. If you also tilt the ring, then ships will be able to fly inside.
edit: whoo crazy typo.
[ May 06, 2004, 23:58: Message edited by: Suicide Junkie ]
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April 19th, 2004, 04:25 AM
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Re: Ringworlds
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April 21st, 2004, 01:12 AM
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Private
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Re: Ringworlds
Quote:
Originally posted by Suicide Junkie:
The outside is metal, the inside is where you grow your crops and put your houses, since that's the side the sun shines on.
You might want to model the sphereworld as a set of "arc" planets. If you also tilt the ring, then ships will be able to fly inside.
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Be careful not to confuse ring-worlds and spher-worlds. The latter should, correctly be called dyson spheres and as such will completely enclose the star.
This means that for most purposes the star doesn't exist, all you see is the 'metallic' outside of the planet. A very large planet at that - the exact size dependant upon where the 'habitation' zone for the star type falls. For G3 type stars, eg Sol, thats 1AU - the distance between the Earth and the sun.
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April 20th, 2004, 03:31 PM
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Shrapnel Fanatic
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Re: Ringworlds
The original poster specifically mentioned ring and ringworld multiple times.
Nobody has yet mentioned a Dyson Sphere, except you.
The ring would be more interesting graphically and navigationally, although the sphere would be much simpler to add.
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April 20th, 2004, 08:24 PM
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Corporal
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Re: Ringworlds
I modelled a simple ring which would be good expect I can't quite figure out the texture mapping system of 3dsMax. I can't save the texture to decent form. Currently it looks something like this. The sun and stars have been made using a program called Universe.
This model does look kinda nice but I think the ring is too thick. Anyway, comments please. Oh, and the terrain is pretty crappy also. Does anyone have a good planetmap? I have planetgen program to make them but it makes grid to every picture.
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April 21st, 2004, 01:05 AM
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Second Lieutenant
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Re: Ringworlds
Looks ok, I do agree that its too thick, something to put into TPM when I get back to doing it
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April 21st, 2004, 04:02 AM
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Shrapnel Fanatic
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Re: Ringworlds
If you make a nice-looking terrain, I can edit out the grid lines for you, no problem.
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