.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: Starfury

Reply
 
Thread Tools Display Modes
  #1  
Old July 23rd, 2004, 12:05 PM

ace joh ace joh is offline
Corporal
 
Join Date: Aug 2002
Location: belgium
Posts: 93
Thanks: 0
Thanked 0 Times in 0 Posts
ace joh is on a distinguished road
Default Re: Patch Wishlist

A little bug I noticed : if you pick up an item in the spacedock (cursor changes into that item) and then just press 'close', the cursor will still have that item.

edit : using latest Version 1.15

[ July 23, 2004, 11:11: Message edited by: ace joh ]
__________________
http://www.projectxenocide.com
Reply With Quote
  #2  
Old September 1st, 2004, 09:32 AM

iaen iaen is offline
Private
 
Join Date: Sep 2003
Posts: 14
Thanks: 0
Thanked 0 Times in 0 Posts
iaen is on a distinguished road
Default Re: Patch Wishlist

I liked the suggestion that recharging shields use energy.
Somewhat along the same lines I'd also like to let engines use energy. (Scaled according to speed or acceleration or something)
Reply With Quote
  #3  
Old September 30th, 2004, 05:16 PM
solops's Avatar

solops solops is offline
Sergeant
 
Join Date: Dec 2001
Location: Texas
Posts: 305
Thanks: 0
Thanked 0 Times in 0 Posts
solops is on a distinguished road
Default Re: Patch Wishlist

A zoom on the little strategic map in the lower left corner. Sometimes the detail too small for these old eyes.

Also, when you have to system map diplsyed, it would be great to be able to zoom in/out using the wheel on the mouse.
__________________
solops

All that is necessary for the triumph of evil is that good men do nothing. Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it. Judge Learned Hand
Just because you're paranoid doesn't mean that They are not out to get you.

Reply With Quote
  #4  
Old September 30th, 2004, 10:45 PM
Sundansyr's Avatar

Sundansyr Sundansyr is offline
Corporal
 
Join Date: Oct 2003
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
Sundansyr is on a distinguished road
Default Re: Patch Wishlist

Quote:
solops said:
when you have to system map diplsyed, it would be great to be able to zoom in/out using the wheel on the mouse.
Making the game reciognise the mouse-wheel would be very, very nice. For zooming, but better yet as a throttle control!

- MY wish: A debug mode like SEIV had. Strings up a list of file & line number errors before dumping the currently loading game/save/whatever.

BOY would that make modding soooooo much easier.

Another thought:
- Planets that defend themselves (I shot Earth a good seven times during one bounty mission and didn't so much as kill a single population or peeve off the starbase - Which also hit Earth when shooting at my target).
Essentially ships that respond to player target hits. Too much friendly fire and the allies of that vessel/base/planet get peeved at the player (or whomever/whatever shot them so much).

- Give the store the ability to set percentages by item class rather than overall: Some item classes have higher resale % while others are much lower (or even in excess of 100%?).

- The ability to actually build fighters (and sats).

- The ability to build/buy/launch satellites as well (I've actually done that: Fighters with 0 speed and 360 degree weapon mounts).

- Tonnage/level incrementation (like the cost/lvl % increment): so that as levels increase some weapons could get smaller rather than more damaging. (Much like MOO-II)

- Range incrementation: Likewise; range improves with levels rather than damage.

- A modders' guide that goes into line-by-line depth of the files so that modders are not cruxed by doing something that they didn't understand or even realize (like the double-line fault).

- Drones (ramming 'fighters').

- Escorts?? Buyable/hireable standard size ships that fly on the players' wing like really beefy fighters. Outfittable as per 'builting' fighters and the like.

- A Garage: Someplace to store an extra ship or two for switching between before particularly harrying (or cargo intensive) missions?

- I'm rambling.
Reply With Quote
  #5  
Old October 1st, 2004, 01:38 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Patch Wishlist

Quote:
solops said:
A zoom on the little strategic map in the lower left corner. Sometimes the detail too small for these old eyes.
You can change the scale on that map. I don't recall what the hotkeys are, so you will have to look in the Hotkeys part of the options menu to see what they are.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #6  
Old October 1st, 2004, 12:04 PM
Sundansyr's Avatar

Sundansyr Sundansyr is offline
Corporal
 
Join Date: Oct 2003
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
Sundansyr is on a distinguished road
Default Re: Patch Wishlist

Another idea, though how difficult to implement I don't know.

Ships not hitting each other. Rather than colliding they fly-by, a'la Star Fleet Command. Leaving the ability to ram only to drones/fighters.

A spotlight! A directional light source out ahead of the ship so that you can SEE asteroids, planets, ect that're right in front of your nose. It could be an inherant part of the ship, ir purchaseable (hull placement, forward 90 degree arc only?)
Reply With Quote
  #7  
Old October 1st, 2004, 04:40 PM
mottlee's Avatar

mottlee mottlee is offline
Colonel
 
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
mottlee is on a distinguished road
Default Re: Patch Wishlist

Quote:
Sundansyr said:
Another idea, though how difficult to implement I don't know.

Ships not hitting each other. Rather than colliding they fly-by, a'la Star Fleet Command. Leaving the ability to ram only to drones/fighters.

A spotlight! A directional light source out ahead of the ship so that you can SEE asteroids, planets, ect that're right in front of your nose. It could be an inherant part of the ship, ir purchaseable (hull placement, forward 90 degree arc only?)
Geee, I thought I was the only one that did that...CRASH!!!!
__________________
Kill em all let God sort em out
Reply With Quote
  #8  
Old October 3rd, 2004, 11:29 AM
Sundansyr's Avatar

Sundansyr Sundansyr is offline
Corporal
 
Join Date: Oct 2003
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
Sundansyr is on a distinguished road
Default Re: Patch Wishlist

Would it also be possible to make planets & asteroids 'solid'?

I can't say how annoying it is to have cargo left behind after some ship crashes into a planet and not be able to reach it (or even see it sometimes). Beep beep beep beep... *aaagh!* ;p

Cargo also seems to stick around a long time, especially jettisoned stuff. Any way to shorten the duration of that?
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:23 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.