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  #11  
Old April 17th, 2001, 09:15 PM
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Default Re: Task forces

quote:
I think you CAN split your fleet into subGroups in Tactical combat.
Yep, under Orders there are set member, clear member, set leader, and clear leader commands. I think I remember a clear all assignments command, too.

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  #12  
Old April 18th, 2001, 05:48 PM
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Default Re: Task forces

Just use "CTRL-#", where # is a number from zero through nine.
Zero will clear the currently selected ship's group designation, while the others assign it to that group number.

Its just faster than going through the menu.

(There must be a group leader before any ships can be added to the group)
If you remove the group designation from the leader (or he's destroyed), the group will act as individuals until you assign a new leader.

[This message has been edited by suicide_junkie (edited 18 April 2001).]
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  #13  
Old April 18th, 2001, 06:55 PM

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Default Re: Task forces

Tactical datalinks are vital systems in today's modern navies. The link allows unit to share sensor data, effectively engage by not overtargeting (i.e. having 20 ships all fire at the same target and ignore its partner by accident), and timing strikes so they oversaturate opponents.

The closest thing I could think of would be to have a component (only one allowed per ship) that would give you offensive and/or defensive bonus based on the number of other units that had the device in combat. Pretend it is a 2% bonus. In that case if you had a Division of 5 battlecruisers fighting each w/ a datalink, then each ship gets a +8% (don't count the datalink for each independent ship sense having a datalink wouldn't make a difference if you were all alone). This bonus represents the richer sensor picture and more efficient response to threats that you would get by having mulitple ships share data. You may also want to effect the ECM %'s with this as well as this should help jam/decoy/fool missiles more effectively.

This may actually encourage new trends in fleet design as well. Well, later yall - Joe

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  #14  
Old June 11th, 2001, 08:06 AM

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Default Re: Task forces

quote:
Originally posted by Sinapus:
How about being able to group fleets into sub-fleets, i.e., task forces or squadrons? Something so you can put your heavy close-combat ships in one group to close with the enemy and have your missile ships and carriers in another to stay back.



As S_J said, you can do this in tactical combat with the ctrl # command. Unfortunately, You can't do this in strategic, and the AI _NEVER_ does it. I don't think it would be too difficult make the AI do it. Of coarse, I've never programmed anything in my life, yet I'm qualified to make that statement. (If you believe that, I've got a nice bridge for sale!)

In the AI_Designcreation file, add a line that goes something like this:

Combat Group : <enter value 1-9>

In strategic combat (hopefully, if this gets implemented) ships in a single fleet could then be broken up into different combat Groups so as to better take advantage of the varying ranges of the weapons used. Beam ships could be assigned to a different combat group than missleboats. (Ie, beam ships have combat group 1, missleboats and carriers are in group 2, etc etc etc. Then, if the entire fleet has Optimum Range as the strategy, each combat group will now close to it's own optimum range (ie beam ships close to about 4-6, while missle boats would stay farther out).

So does this make sense, or am I just off my rocker here?
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  #15  
Old June 11th, 2001, 04:43 PM
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Default Re: Task forces

The Neural Combat Net, is it any good? I mean, if I have it, should I use it? Does it only get the experience from ships with it? Let's say I have two ships, ship A with the net and 20% experience and ship B without the net and 30% experience. Will ship C with no experince and the net get 20% from ship A or 30% from ship B? And will ship C still gain it's own experience from kills?
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  #16  
Old June 12th, 2001, 01:30 AM

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Default Re: Task forces

Nural computer net, can be gained at ancient ruins.
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