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  #1  
Old September 23rd, 2003, 06:49 PM
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Default Re: Why such a high price?

Actually they don't need ot go that far. When you issue a patch it almost always breaks whatever crack someone has used. So the approach makes sense, but I doubt you neeed to spend all of that money to setup a special setup like that.

But in the end I think we pick up more audience by folks who can use our games on their laptops easily then we loose due to pirating.
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Old September 23rd, 2003, 07:46 PM

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Default Re: Why such a high price?

This is off-topic again, but I finally realized what it is that I found AoW lacking...combinations of abilities and spells. I never saw much use for clever combos that made use of otherwise not great abilities...what i mean by this is:
In dominions, flagellants are decent cheap blessable attackers but are HORRIBLY exposed to missle fire.
Also the dom 2 blessing with air that protects against missile weapons is probably pretty decent on its own too.
However, when the two abilites are combined you have more effectiveness than just the sum of the two seperately.
I just didn't see many oppurtunities for that sort of thing in AoW and I am a great fan of that sort of thing, where you can take two potentially weak units/spells and get a great clever combo from them that is useful. I think this sort of thing is what part of what makes every unit in dominions useful where I found relatively few AoW units to be worth using.
Not to say that AoW is a bad game...I just like effectivly combining things...wolven winter (cold +3 modifier on target province) for another example is useless on its own almost but with the right situations can be wonderful
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Old September 23rd, 2003, 10:46 PM

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Default Re: Why such a high price?

yes true, any exe will be cracked in a matter of days.
to be precise, Galciv run without cd on a pc, so there is no hassle here. The filter comes when you want to download a patch.

Quote:
Originally posted by Richard:
Actually they don't need ot go that far. When you issue a patch it almost always breaks whatever crack someone has used. So the approach makes sense, but I doubt you neeed to spend all of that money to setup a special setup like that.

But in the end I think we pick up more audience by folks who can use our games on their laptops easily then we loose due to pirating.
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Old September 23rd, 2003, 10:49 PM

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Default Re: Why such a high price?

Arioch : Indeed. I had identified why I found AoW a bit too dull. Because there is not much combos, compared to MoM or Doms. Thats were these games shines.
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Old September 24th, 2003, 04:57 PM
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Default Re: Why such a high price?

Talking/encouraging piracy in a dev/publisher forum, now that's a spit in the face.

About aow,
There is an excellent mod to AOW-II. Adding many units/spells/abilities and putting some sense into the protection scheme.
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Old September 24th, 2003, 10:25 PM

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Default Re: Why such a high price?

i played AOW SM to the end of the campaign. I appreciated the extended scripting work they put in the campaign. But it was often rince and repeat. Most of the time you would use a good chunk of your mana to cast enchanted weapons on your best units for example.

And talking about play balance, they should perhaps take some courses. special city improvement for Orcs : drain life. Cool, now the most dreaded Orcs Warlords drain life. Special improvement for Elves : hide town. Cool, with the AI playing without fog of war (ie cheating), I really appreciate the **fine** (ahem) game equilibrium.
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Old October 2nd, 2003, 06:35 AM
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Default Re: Why such a high price?

I was quite disappointed by AOW-SM.
Of the three added races only one has good units/abilities and feels unique(nomads).
The shadow demons are beefed up undead.
The syrons are sadly a ragtag of half thought units.

I once suggested in their Boards to add a doppelganger unit that can shape shift to slain enemy. I was very happy to get a changeling unit.
Alas, it's completely useless. It can only shape-shift to a slain enemy killed in melee.
so if it killed an archer it's stuck there. The AI will use it horribly, changing to low level units. I wish they would have given more thought to creating unique units.
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