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September 19th, 2003, 09:09 PM
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Captain
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Join Date: Sep 2003
Location: New Mexico
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Re: Machaka-What are they?
Wow thanks for the prompt answers. I like alot of what I heard. The nation overview does sound very functional to me
How easy will it be to add more features to it though? I'm guessing (well in my case I know) that once I get my hands on it I'll have suggestions for additions to it (unless its just soooooo damn perfect the first time  )
I'm really looking forward to this now
Probably worth a game or two Dom1 to refresh the memory, but I'd guess you'd rapidly begin to hate the micro since it sounds like you made alot of improvements to it in Dom2 
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September 19th, 2003, 09:24 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Machaka-What are they?
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September 19th, 2003, 10:16 PM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: Machaka-What are they?
Well understood Johan. I can understand the logic of doing the tweaks which satisfy either the dev teams, or most of the players. Anyway, you spoke of the ability to change the scripting of commanders by Groups. This is a new thing in Doms II, and will already alleviate a bit the problem. My view is perhaps biased by the people which dwells in the csipg newsgroup, but many of these dominions players are kinda hardcore in their micromanaging approach.
So on the other hand I dont think that features which simplifies how to handle 80 mages on the battefields (saving and reloading orders templates) would only be enjoyed by an handful of players. Perhaps we can make a poll on the most wanted features, when the forum will be at full speed.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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September 20th, 2003, 05:29 AM
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Colonel
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Join Date: Dec 1999
Location: Bakersfield CA USA
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Re: Machaka-What are they?
I didn't get to play DomI, so I'm not sure if this was part of it...
Scripting: Each 'commander' can have 5 'squads'. Squads can be a mixture of units, so it's really 5 seperate 'lines' under the commander. Not only can each commander be assigned a script, but also each squad can be assigned one independently of the others. These are 'set' scripts you choose from a menu.
In the same screen, you can also choose independent 'starting' positions of commanders and squads, in relation to others, instead of just starting the battle as one 'mass' group.
Bear in mind, you adjust these settings prior to a battle...you have no control over the battle once it starts. If a script doesn't apply to the unit(s), it will fall back on it's 'default' setting. So if you set your unit(s) to attack enemy archers, and there are none, they'll find something else to beat on  Of course, you're going to check on what you're fighting, right 
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September 20th, 2003, 06:14 AM
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Major General
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Join Date: Sep 2000
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Re: Machaka-What are they?
Quote:
Originally posted by Kristoffer O:
Our beta testers help us decide what these issues are, but they have almost gone silent on the beta forum. This is probably a good sign.
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Giraffe and Bird are just too busy editing text right now. When we get a break, we'll find some more nit-picky stuff for you to fix - just wait and see!
"The Atlantean Spearmen need more blue in their uniforms!!!"
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September 20th, 2003, 08:25 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: Machaka-What are they?
The features you describe were already in Doms I, excepted this one
Quote:
Originally posted by Strider:
In the same screen, you can also choose independent 'starting' positions of commanders and squads, in relation to others, instead of just starting the battle as one 'mass' group.
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pardom me, but could you explains again, how you use it, and what does it allows you to do? Also, if you are converging from several provinces, is it possible to see better how the 3+ armies will merge, when on the same battlefield.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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September 20th, 2003, 07:38 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Machaka-What are they?
Huh? Dom I lets you place your men wherever you like. You can even put "that diseased limping guy with one eye" way out in front to get killed.
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