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October 2nd, 2003, 01:55 AM
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Re: Machaka-What are they?
Well, I have an idea on how to solve that issue and I will post it with my next bug report, so dont lose hope. 
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October 2nd, 2003, 01:56 AM
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Re: Machaka-What are they?
I feel the Illwinter Dominion increasing...
If your idea gets in to the game...
Oh, and i think you can "ångle spell på clicking a kartta"(or something like that, that's Swenglish from dom2progress page...), I.E target spells by clicking map.
[ October 01, 2003, 13:19: Message edited by: Nerfix ]
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October 1st, 2003, 02:48 PM
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Re: Machaka-What are they?
Quote:
Originally posted by izaqyos:
This is one of the major issues with DOM-I.
I would really like to have script templates for mages.
BTW,
Are province spells still targeted with the province number? - It is much better to just click on the target province.
Item/gem transfer still works the same? - There was a bug in DOM-I that this didn't work for big armies with more the 25 (?) commanders.
The way it was implemented in DOM is not that convenient. you have to choose the target commander name. what if you don't remember his name? (when you have over 80 mages it's common)
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Gem transer is easier. As Nerfix pointed out you click on the map to target spells . You can transfer gems between more than 25 cdommander.
[ October 01, 2003, 13:49: Message edited by: johan osterman ]
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October 1st, 2003, 02:55 PM
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Lieutenant General
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Re: Machaka-What are they?
And yet again... *starts to sing* "Everything will be alrigth, everything will be ok, with JO here beside us, everything..."
[ October 01, 2003, 13:56: Message edited by: Nerfix ]
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 5th, 2003, 02:13 PM
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Re: Machaka-What are they?
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October 5th, 2003, 02:22 PM
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Re: Machaka-What are they?
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 5th, 2003, 04:38 PM
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Re: Machaka-What are they?
Quote:
Originally posted by Daynarr:
quote: Originally posted by Daynarr:
Well, I have an idea on how to solve that issue and I will post it with my next bug report, so dont lose hope.
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It looks like my idea passed! I think we will have much easier (read shorter) time scripting commanders now.
Thanks devs!!! Hmmm, that's not very informative. For all I know, it could mean there's a new password-protected switch allowing access to commander scripting, and disabling access to the strategic map, so that you can force your little brother to script all your commanders while you go eat lunch, yet he can't retaliate by secretly messing with your move orders. This would rely on the presence of a little brother (or blood slave, etc).
Hopefully it's better than that? I mean, don't give us TOO much info, now...
-Cherry
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