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October 15th, 2003, 09:02 PM
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Re: What did I missed from Dom I.? -> DIPLOMACY!
Quote:
Originally posted by johan osterman:
Instead of a fully functional battle simulator you will recieve no battle simulator at all, less is more. So no simulator at all is a whole lot of simulator.
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That's OK. In that kind of game testbeds are the best simulators you can get.
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God does not play dice, He plays Dominions Albert von Ulm
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October 15th, 2003, 09:05 PM
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Re: What did I missed from Dom I.? -> DIPLOMACY!
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October 15th, 2003, 09:11 PM
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Corporal
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Re: What did I missed from Dom I.? -> DIPLOMACY!
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October 15th, 2003, 09:17 PM
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Re: What did I missed from Dom I.? -> DIPLOMACY!
Yup. Singleplayer is #1. for me too.
Thus, I would like to see a decent diplomacy system for singleplayer. I don't really care about MP, so I won't argue about that. 
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October 15th, 2003, 09:34 PM
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Re: What did I missed from Dom I.? -> DIPLOMACY!
Quote:
Originally posted by Zerger:
Yup. Singleplayer is #1. for me too.
Thus, I would like to see a decent diplomacy system for singleplayer. I don't really care about MP, so I won't argue about that.
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Same here.
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October 15th, 2003, 09:34 PM
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Re: What did I missed from Dom I.? -> DIPLOMACY!
Quote:
Originally posted by MStavros:
[Do not forget that most of the players are preferring singleplayer here!]
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I don't forget it, on the contrary - that's an incentive for me to express my own opinions louder. Anyway I believe the IW people are more interested in MP, they should get at least 10 votes each. 
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God does not play dice, He plays Dominions Albert von Ulm
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October 15th, 2003, 10:05 PM
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Re: What did I missed from Dom I.? -> DIPLOMACY!
Quote:
Originally posted by johan osterman:
Instead of a fully functional battle simulator you will recieve no battle simulator at all, less is more. So no simulator at all is a whole lot of simulator.
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Heh. The funny thing is that it's true, as the old battle simulator was basically worthless. ;-) You were better off simply writing a scenario that setup the battle you wanted to test. Most competitive players in fact did just this. :-(
A simple battle simulator that let you pick any troops, equip them with any items, set each sides research levels, and give orders would go a long way towards minimizing the time needed to play Dominions competitively.
It would also lower the learning curve for new players, and be good for testing and bug finding. I would actually be surprised if Illwinter didn't already have something like this for internal testing purposes...
Would such a tool make the game too well known and thus uninteresting? IMHO no, as you still need to predict what your opponent will do, which is the most interesting part anyway.
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