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  #1  
Old October 15th, 2003, 09:02 PM
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Nagot Gick Fel Nagot Gick Fel is offline
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Default Re: What did I missed from Dom I.? -> DIPLOMACY!

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Originally posted by johan osterman:
Instead of a fully functional battle simulator you will recieve no battle simulator at all, less is more. So no simulator at all is a whole lot of simulator.
That's OK. In that kind of game testbeds are the best simulators you can get.
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  #2  
Old October 15th, 2003, 09:05 PM

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Default Re: What did I missed from Dom I.? -> DIPLOMACY!

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Originally posted by Nagot Gick Fel:
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Originally posted by Mortifer:
Well if something like 'giving provinces to other players' will be added, there must be further options like scale for the relationship with the AI [-100 is the worst 100 is the best], option for alliance etc.

Giving provinces is only good for MP..
True, but then again I don't feel concerned about SP that much, as long as MP has all the features I want. I'd like a fully functional battle simulator better than a full-fledged AI.
LOL.
Well depends what you like. I prefer single so...
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Old October 15th, 2003, 09:11 PM

MStavros MStavros is offline
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Default Re: What did I missed from Dom I.? -> DIPLOMACY!

Quote:
Originally posted by Mortifer:
quote:
Originally posted by Nagot Gick Fel:
quote:
Originally posted by Mortifer:
Well if something like 'giving provinces to other players' will be added, there must be further options like scale for the relationship with the AI [-100 is the worst 100 is the best], option for alliance etc.

Giving provinces is only good for MP..
True, but then again I don't feel concerned about SP that much, as long as MP has all the features I want. I'd like a fully functional battle simulator better than a full-fledged AI.
LOL.
Well depends what you like. I prefer single so...

I couldn't agree more

I prefer singleplayer as well. MP is already good, perhaps the SP part should be enchanted first of all.
[Do not forget that most of the players are preferring singleplayer here!]
If there will be a diplo sys. ever, it must be added / tweaked for single mainly.
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Old October 15th, 2003, 09:17 PM

Zerger Zerger is offline
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Default Re: What did I missed from Dom I.? -> DIPLOMACY!

Yup. Singleplayer is #1. for me too.
Thus, I would like to see a decent diplomacy system for singleplayer. I don't really care about MP, so I won't argue about that.
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Old October 15th, 2003, 09:34 PM

Aristoteles Aristoteles is offline
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Default Re: What did I missed from Dom I.? -> DIPLOMACY!

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Originally posted by Zerger:
Yup. Singleplayer is #1. for me too.
Thus, I would like to see a decent diplomacy system for singleplayer. I don't really care about MP, so I won't argue about that.
Same here.
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Old October 15th, 2003, 09:34 PM
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Nagot Gick Fel Nagot Gick Fel is offline
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Default Re: What did I missed from Dom I.? -> DIPLOMACY!

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Originally posted by MStavros:
[Do not forget that most of the players are preferring singleplayer here!]
I don't forget it, on the contrary - that's an incentive for me to express my own opinions louder. Anyway I believe the IW people are more interested in MP, they should get at least 10 votes each.
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Old October 15th, 2003, 10:05 PM

Jasper Jasper is offline
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Default Re: What did I missed from Dom I.? -> DIPLOMACY!

Quote:
Originally posted by johan osterman:
Instead of a fully functional battle simulator you will recieve no battle simulator at all, less is more. So no simulator at all is a whole lot of simulator.
Heh. The funny thing is that it's true, as the old battle simulator was basically worthless. ;-) You were better off simply writing a scenario that setup the battle you wanted to test. Most competitive players in fact did just this. :-(

A simple battle simulator that let you pick any troops, equip them with any items, set each sides research levels, and give orders would go a long way towards minimizing the time needed to play Dominions competitively.

It would also lower the learning curve for new players, and be good for testing and bug finding. I would actually be surprised if Illwinter didn't already have something like this for internal testing purposes...

Would such a tool make the game too well known and thus uninteresting? IMHO no, as you still need to predict what your opponent will do, which is the most interesting part anyway.
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