|
|
|
 |

October 16th, 2003, 02:22 PM
|
Private
|
|
Join Date: Sep 2003
Location: Helsinki, Finland
Posts: 30
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What did I missed from Dom I.? -> DIPLOMACY!
Civilization 3 had the exact same system and I have to say it didn't work too well. I can just guess how non-functional it would be in a game like dominions where the only victory condition is world domination.
|

October 16th, 2003, 02:24 PM
|
BANNED USER
|
|
Join Date: Jul 2002
Location: Budapest, Hungary
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What did I missed from Dom I.? -> DIPLOMACY!
Quote:
Originally posted by Vodalian:
Civilization 3 had the exact same system and I have to say it didn't work too well. I can just guess how non-functional it would be in a game like dominions where the only victory condition is world domination.
|
You are very wrong. The civ3 diplo system is decent, the diplo AI is crap.
It is a huge difference. 
[ October 16, 2003, 13:24: Message edited by: Mortifer ]
|

October 16th, 2003, 03:41 PM
|
BANNED USER
|
|
Join Date: Sep 2003
Posts: 126
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What did I missed from Dom I.? -> DIPLOMACY!
IMHO the civ3 diplomatic system is really good, I like it. It is not 'that easy' to abuse the AI, especially not after the latest patches.
In fact, sometimes my butt is kicked by the AI, if some of them gang up against me.
|

October 16th, 2003, 04:32 PM
|
Captain
|
|
Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
|
|
Re: What did I missed from Dom I.? -> DIPLOMACY!
Quote:
Originally posted by Vodalian:
Civilization 3 had the exact same system and I have to say it didn't work too well. I can just guess how non-functional it would be in a game like dominions where the only victory condition is world domination.
|
ACtually Dom2 has more victroy settings than just world domination, though if I remember correctly, they all involve some kind of dominatin (no win by UN for example).
The Diplo system in Civ3 worked well enough, sure it had some flaws with how the AI handled things, but for what it allowed you to do, it was really very good. In fact if you cared about your standing with the other nations, your actions and transactions with them were very important.
As to the SP vs. MP arguement...
Whether or not the majority of players will ever play MP or not is pretty much irrelivant, the majority of actual playing time will be SP, and that's true for probably everyone, whatever they answered in the poll. That said some improvements are beneficial to both sides, but there can also be a misleading amount of verbiage on forums such as this from the MP crowd (who are more likely to post on forums in the first place) that creates the impression to the Devs that MP is more important than SP.
We all know that the Illwinter team is more interested in MP, they've said as much, however, I consider it a disservice to the game as a whole for that to be the only form of game play that gets attention. Now I don't actually think that Illwinter is giving the SP crowd short shrift, but I do think that improvements to SP typically wind up as improvements to MP while the contrary is not nearly as true.
|

October 16th, 2003, 04:46 PM
|
 |
Major
|
|
Join Date: Sep 2003
Location: The Forest of Avalon
Posts: 1,162
Thanks: 0
Thanked 50 Times in 11 Posts
|
|
Re: What did I missed from Dom I.? -> DIPLOMACY!
I also agree that Illwinter should make a robust SP game, whatever they do in MP. But the thing that gets me is that some of the fanatically SP players are wanting Illwinter to add complex diplo with the AI, when if you just play MP you get way better diplo, because it's with an intelligent, sentient person. It just seems to me that if you want to interact with other nations diplomatically, MP is perfect for you! I just don't understand why people would be staunchly against MP, and yet vocal about adding diplo - which at best poorly mimics the MP experience. It makes no sense to me.
|

October 16th, 2003, 04:49 PM
|
 |
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: What did I missed from Dom I.? -> DIPLOMACY!
Actually I spend a lot more time MP than SP. In SP an average turn takes a fraction of the time spent in a normal MP game and I play more MP games than SP games. SP games tend to be long and tedious with turns made quickly and badly. But thats me 
|

October 16th, 2003, 04:53 PM
|
Corporal
|
|
Join Date: Sep 2003
Posts: 196
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What did I missed from Dom I.? -> DIPLOMACY!
Quote:
Originally posted by licker:
but I do think that improvements to SP typically wind up as improvements to MP while the contrary is not nearly as true.
|
I agree.
MP diplomacy? Well it is not diplomacy, what we have now, it is only player interaction.
A nice well designed diplomacy system would be a great addition, it is pointless to argue about this.
If IW will be able to add it, well than do not hesitate, start working on it . The majority of the players would like to see a diplomacy system. We all know, that the most important thing is what the customer wants.
Quote:
Originally posted by Kristoffer O:
Actually I spend a lot more time MP than SP. In SP an average turn takes a fraction of the time spent in a normal MP game and I play more MP games than SP games. SP games tend to be long and tedious with turns made quickly and badly. But thats me
|
Yes it is you. You prefer MP, that is all.
[ October 16, 2003, 15:54: Message edited by: MStavros ]
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|